• @TimmyBravo:

    Hello all! Long time reader, first time poster…
    There’s one thing that’s been bugging me for a while; my playgroup and I are divided as to the possibillity of reinforcing a newly conquered territory with ground units during the non combat move phase. Now, I know the rules say that you’re not allowed to land fighters, but there is no clear statement in the rulebook concerning ground units - which is why I feel that it is allowed. Anyone out there that could help to clarify?
    :mrgreen:

    yes it is legal.  a while ago I asked if it is legal specifically for AA guns (after Krieg said they could not be moved out of newly conquered territory), and Krieg said yes.


  • That was excactly what I thought, and was hoping to be correct! Thank you all,appreciate the answers :-D


  • Not only can you move into captured territories, but you can also move tanks THROUGH them as well (provided the territory you’re going to on the other side is also friendly).


  • @Krieghund:

    Only defending fighters get the one-space movement.  In your example, the attacking fighter has used all of its movement, so it’s stuck in the sea zone.  Unless another carrier can be moved there in noncombat movement or the sea zone is adjacent to an IC from which a carrier is being mobilized in the current turn, the fighter will be lost.

    Re risky missions:

    I always assumed that if the only legal landing place for a fighter that has moved 4 spaces was a CV in the same SZ, then you can’t choose the CV as a casualty until the fighter had first been removed as a casualty (because removing the CV takes away any potential for the ftr to land).


  • @DY:

    @Krieghund:

    Only defending fighters get the one-space movement.  In your example, the attacking fighter has used all of its movement, so it’s stuck in the sea zone.  Unless another carrier can be moved there in noncombat movement or the sea zone is adjacent to an IC from which a carrier is being mobilized in the current turn, the fighter will be lost.

    Re risky missions:

    I always assumed that if the only legal landing place for a fighter that has moved 4 spaces was a CV in the same SZ, then you can’t choose the CV as a casualty until the fighter had first been removed as a casualty (because removing the CV takes away any potential for the ftr to land).

    Close, but not quite.

    You can choose to lose the CV before the ftr, but then you are dooming the ftr to be lost, even if he is never hit.


  • Seems to go against the idea of “risky” if you are guaranteeing the ftr has nowhere to land with 100% certainty.

    Oh well, so long as I know the correct rule for simming purposes


  • Can someone clear this up for me?

    It’s US3 and I have JPN bearing down on me with 2AC 4FIG and 2TRN with 3INF and 1ARM.  I have no ground troops in WUS and it’s my turn to buy.  I’m thinking 1DD and 6SS, no ground forces.  His fleet/fighters would have to engage the DD, hostile seazone, in order to drop troops in WUS and my subs would be entered into the battle.  Japan has no DD, will my subs stay engaged even after my DD is taken out?  Can he sink the DD and then opt out of the sub-battle, landing his amphibious and taking WUS?

    I’m trying to visualize this, because I drop a DD will he have to fight through my subs 2AC vs 6SS in order to land?  Will I have 6@1 vs 2@1 and his loaded transports at risk?


  • @Capt.:

    I’m trying to visualize this, because I drop a DD will he have to fight through my subs 2AC vs 6SS in order to land?  Will I have 6@1 vs 2@1 and his loaded transports at risk?

    Yes, you are right. Subs can only be ignored during movement. And they can only be ignored when there are no surface warships with them. If your opponent decides to attack he attacks ALL your units (see top of page 5 of the FAQ).

    HTH :-)


  • @Capt.:

    Can someone clear this up for me?

    It’s US3 and I have JPN bearing down on me with 2AC 4FIG and 2TRN with 3INF and 1ARM.  I have no ground troops in WUS and it’s my turn to buy.  I’m thinking 1DD and 6SS, no ground forces.  His fleet/fighters would have to engage the DD, hostile seazone, in order to drop troops in WUS and my subs would be entered into the battle.  Japan has no DD, will my subs stay engaged even after my DD is taken out?  Can he sink the DD and then opt out of the sub-battle, landing his amphibious and taking WUS?

    I’m trying to visualize this, because I drop a DD will he have to fight through my subs 2AC vs 6SS in order to land?  Will I have 6@1 vs 2@1 and his loaded transports at risk?

    Interesting situation.  The attacker will have to destroy your DD for sure.  Now since he has to attack your fleet he should not be able to ignore the SS.  If some or all his planes are participating in naval combat they will only be able to sink the DD.  His aircraft carriers will be left against the SS.  Risky for him.  Chance he would withdraw if he would attack at all ( I would not attack your coast myself with those odds).


  • Well now, that purchase protects WUS, HAW, ALA, SOL.  Japan not only opts out of the WUS attack, he has to turn back entirely, no DD to reinforce!!

    That’s hot!

    It turns US3 into offense rather than say I bought 6INF 2ARM and 1FIG for WUS.

    Thanks a lot!

  • Official Q&A

    @DY:

    Seems to go against the idea of “risky” if you are guaranteeing the ftr has nowhere to land with 100% certainty.

    That’s what “risky” is all about.  You never know if the fighters will actually have a place to land when the smoke clears.  All the rules require you to do is have places for all of your fighters to land in the event that you sustain no losses and pick up as many survivors as possible after combat ends.  In other words, the risky mission rules apply only during the movement phases.  During combat, it’s up to you where you apply hits.  Whether the loss of the fighters at sea is worth it or not is part of the strategy.

  • Official Q&A

    @P@nther:

    @Capt.:

    I’m trying to visualize this, because I drop a DD will he have to fight through my subs 2AC vs 6SS in order to land?  Will I have 6@1 vs 2@1 and his loaded transports at risk?

    Yes, you are right. Subs can only be ignored during movement. And they can only be ignored when there are no surface warships with them. If your opponent decides to attack he attacks ALL your units (see top of page 5 of the FAQ).

    HTH :-)

    Yet another example of why it’s a good idea to always have destroyers in your fleets.


  • @Capt.:

    Well now, that purchase protects WUS, HAW, ALA, SOL.  Japan not only opts out of the WUS attack, he has to turn back entirely, no DD to reinforce!!

    That’s hot!

    It turns US3 into offense rather than say I bought 6INF 2ARM and 1FIG for WUS.

    Thanks a lot!

    This sounds eerily familiar…   Are you sure you don’t want to just stick with a couple inf in WUS.  I bet he’d just turn away… ;)


  • I have a question on attacking a seazone and having amphibious assault afterwards. If I attack a seazone with a cv, 2 ftrs, and dd and the defender chooses to lose the dd and CV, can I break off the attack with my attacking warships and conduct amphibious assault since there are no defending surface ships left?


  • The rulebook isn’t worded very well on this point, but my understanding is that sea combat must be complete (and won) before any amphibious assault can occur. If defending fighters remain in the sea zone, then the only options for the attacker are to 1) withdraw or 2) continue the sea battle. If the attacker withdraws, all units (including the amphibious force) must withdraw.

    Perhaps an “official” clarification would be helpful.

  • Official Q&A

    No.  You must clear the sea zone of all defending units before the amphibious units can land and attack.  The only exception is if there are only subs and/or transports in the sea zone at the time that your ships enter it, in which case you can choose to ignore them and conduct the assault.  However, if you choose to attack them, they also must be cleared in order for the assault to proceed.


  • Kreighund,

    I think this would be good item to add to the FAQ’s for official clarification. The OOB rulebook speaks only of defending warships, and not aircraft. I understood what they meant, but I can see how someone else could interpret this section differently.


  • Thanks for the quick reply. I initially thought the same way as Ogre…only defending warships need to be cleared  :oops:


  • Seems logical when you put it like that


  • @Krieghund:

    No.  You must clear the sea zone of all defending units before the amphibious units can land and attack.  The only exception is if there are only subs and/or transports in the sea zone at the time that your ships enter it, in which case you can choose to ignore them and conduct the assault.  However, if you choose to attack them, they also must be cleared in order for the assault to proceed.

    Let’s suppose a DD and a loaded TR launch naval combat and amphibious assault against a defending DD & TR.  If the two DDs knock each other out, leaving only the transports, does that mean the amphibious assault fails because the defending transport was not cleared?  Seems a little rough if that’s the case  :|

    And would the attacking transport be forced to retreat or could it choose to remain in the same zone with the defending transport?

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