I am looking at a Them! scenario for AA50
Basically two types of ants, worker ants and flying egg laying ants.
They start with a force pool of 2 flying ants and 8 worker ants
worker ants: 1-1 move 1
flying ants: 2-3 move 6
for each turn a flying ant holds a territory it produces X worker ants and 1 flying ant
Eventually the war stops being fought and 6 players need to kill ants or face human extinction.
I need rules for bombers to perform some kind of carpet bombing on ant colonies.
Axis, for the simple reason I like being evil.
Okay maybe not for that single reason. Here are a few others.
1. I love being the underdogs. Always. Whenever one side gets snubbed, or is at a gross advantage, that’s the side I’m going to pick. People love lovable losers. Me, I love lovable winners.
2. It’s a chance to rewrite history. We all know how fascinating alternate history theories can be.
3. By nature I’m a proactive person. I don’t like reacting to other people’s decisions. Unless you’re the lead sled dog, the view from the front doesn’t change. And I always enjoyed the view.
4. Control Markers. I love placing them on the board. It’s not acceptable if the game ends and my control markers haven’t littered the world. What can I say; I’m an expansionist. That’s how I gauge progress.
5. Initiative. To me the Axis are who you should choose if you’re adventurous and believe bold strokes should determine the outcome of a war. None of that attrition garbage, I fight wars of annihilation and total envelopment.
6. I love seeing the Allied players whine and carry that doggy bowl expression on their face as they brace themselves for inevitable Axis tsunami. It’s gorgeous.
7. Did I say I like being evil? The Axis should have won WWII and I’m out there to prove it.
8. The Axis have the best toys. Look at what units they start out with. Seriously, does anyone want to be Russia in 1941?
9. The pressure. Having only two nations (sorry Italy), there’s so much more load to bear on the Axis’s shoulders. Make one mistake and your side is toast. I thrive under pressure.
10. Hitler made me do it.
Even if those extra Fighters survive the battle and then have to crash into the sea?
The thing is, you don’t know if those fighters will have to crash into the sea. They may end up on non-combat move without a valid landing spot but when you perform your combat moves there’s always a statistical change that the carrier will kill the 100 battleships (even though it should be about the same as you de-materializing while reading this message and materializing on the next room) thus the combat move satisfies the rule of a valid landing spot (regardless of how improbable it might be).
Combat moving 2 extra fighters to a battle goes against that same rule because there’s simply no possibility for those fighters to land during non-combat as they are moved (unless a carrier magically pops up out of nowhere into the middle of the battle board - odds for that happening should be the same as you teleporting yourself to another room) .