I’m a pretty laid back player, not nearly as cutthroat as others in my gaming group, so I’ll be a little more flexible with tech rules than some people I know. For example, my house rule OOB is No Tech until round 4 or later, which preserves technology advances more as a feature of the endgame (either for the coup de grace, or as a desperation move to attempt some kind of recovery for the underdog.) Still, its very rare to see tech rolls happening with experienced players, because most of us recognize that rolling for tech essentially breaks the game.
The problem with Tech strategies is that, if you fail to roll properly, then the game is usually over right there; and even if you do succeed, the effect is often the same, forcing a rapid conclusion to the game. So I feel, if you’re rolling for tech in the first three rounds of play, its like a slap in the face to your opponent. Sort of like saying “I don’t care enough about this game to take it seriously, so here’s a wild gamble to make sure it ends sooner rather than later.”
I have a similar attitude towards the purchase of new Bombers: they’re a slap in the face to your enemy. Its like saying “Hey, I don’t respect you’re abilities as an opponent, so I’m just going to blow these 15 ipcs on another bomber, since I know you won’t be able to counter it properly anyways.”
Tech rolls and SBR strategies are more likely to push the game in an unhappy direction, where one person leaves feeling bitter and probably less inclined to play against you next time. You’re better off treating your opponent the same way you’d want to be treated (e.g. not exploited on account of some broken gameplay mechanic) and not only will you find that your games are more entertaining, but you’ll also learn more about the underlying patterns in the process.
:)