don’t like the idea of combining the A&AP and A&AE forums. The games are different, i have a different understanding of both, and they require completely different strats.
Also, call me a purist, but its nice to go to a forum and know that there is one “focus” there.
(although Gen Dis is fun too)
hi, aparantly there are 2 versions of advanced historical!!
one is at axisdomain and has the separate italy, the other one you can more easily play at www.attila-products.de That site has a program that lets you view 8 axis and allies maps, check it out! The game is great, I’ve played 3 games, and it is truly better than standard europe. I have not yet played the one at axisdomain, so I don’t know, I have read the rules, and like the one I have played better. If you do sign up at attila’s site, feel free to send me a bid if you want to try a game.
Try going to this site www.aaeuropemc.com. You can join there and play unregistered or registered games games with other members, which I am one. Although I have yet to play a registered game. Did play A&AE via PBEM with a guy from here using aaeuropemc’s dicey server, but work crap and layoffs prevented me from finnishing.
This goes for BigBlocky too. If you’re interested in A&AP online games, that is.
What it is that you have a set of technology fields. These would be Land Advancements, Transportation/Movement, Atomic Weapons, ect. The player choses one, or how many ever, though usually I choose one and begins researching it.
At the beginning at each country’s turn, that country gets one free technology. Player chooses specific development and records die roll on chart
Player unlocks new technology after he cumulatively reaches that nation’s probability (20 if excellent, 25 if good, 30 if fair, 35 if poor)
To gain subsequent advancements, 15 (20 if fair or poor) additional technology points are required for L2 and L3 breakthroughs
When the Wehrmacht rolled into the Soviet Union in World War II, it got more than it bargained for. Soviet citizens fought fiercely against German occupiers, engaging in raids, sabotage, and intelligence gathering.
You may end the battle after first round of combat when you attack, and stay in the same territory as the enemy. These units are locked in combat and can not move out of this territory before the opposing force is destroyed.
This last NA would let a minor Russian infantry-corps attack a larger German panzer army, and if some russians survive, they can stay in this territory and lock the panzer-army in combat. There are historical reasons to back this rule up. Since most Russian territories had forests, swamps, mud, dirt-roads only, and a long cold winter, it was easy to bug down the German advance. Russian units would hide in the forest, let the German panzers through, and then close the gap and do ambush-attacks. Also the russian winter would kill more germans than the bullets. Half of the attackers would freeze to death, or be sick from frostbites and cold desies, just like Napoleons Grande Armee 100 years earlyer.
Do you think this is a better NA than Rasputista or should I replace it with any other NA of Russia?
With heavy rains the landscape changed in a blurry mess of mud where vehicles and men got stuck and were unable to advance.
Once during the game in your collect income phase, you can declare a Rasputista. Until the start of your next turn, no combat movement for land units is allowed in any red territory.