Europe is a smaller scaled land based game. Lots of small provinces. Pacific’s scale is considerably bigger and deals primarily with naval and air power.
I personally enjoy Pacific a lot. It has more strategy than Europe in my opinion. Both are great though.
I should buy the Revised first too if I were you. It’s just the best version there is, although I have to admit that Europe is great one too.
Perhaps you could buy them both, in that way you don’t to make a choice
someone mentioned having to capture both axis capitals.
it wouldn’t make it much different because the capture of germany will pretty much end the game anyways, and if only italy is captured, the germans will retake it.
Sorry didn’t get to this last night. There is a moved thread on about page 3 in this board (Europe) to this thread in House Rules:
Yoper has a link in it that doesn’t seem to be working. The thread also offers this link which is:
Not sure why Yoper’s link is bad. It is to Harris Game Design and I know that site is still going. :lol:
Best I got. I’m not much of a House Rules Guy beyond the Larry Harris Tourney Set.
Edit: Here is the ‘moved’ thread link: http://www.axisandallies.org/forums/index.php?topic=7398.0
When the Wehrmacht rolled into the Soviet Union in World War II, it got more than it bargained for. Soviet citizens fought fiercely against German occupiers, engaging in raids, sabotage, and intelligence gathering.
You may end the battle after first round of combat when you attack, and stay in the same territory as the enemy. These units are locked in combat and can not move out of this territory before the opposing force is destroyed.
This last NA would let a minor Russian infantry-corps attack a larger German panzer army, and if some russians survive, they can stay in this territory and lock the panzer-army in combat. There are historical reasons to back this rule up. Since most Russian territories had forests, swamps, mud, dirt-roads only, and a long cold winter, it was easy to bug down the German advance. Russian units would hide in the forest, let the German panzers through, and then close the gap and do ambush-attacks. Also the russian winter would kill more germans than the bullets. Half of the attackers would freeze to death, or be sick from frostbites and cold desies, just like Napoleons Grande Armee 100 years earlyer.
Do you think this is a better NA than Rasputista or should I replace it with any other NA of Russia?
With heavy rains the landscape changed in a blurry mess of mud where vehicles and men got stuck and were unable to advance.
Once during the game in your collect income phase, you can declare a Rasputista. Until the start of your next turn, no combat movement for land units is allowed in any red territory.
Sweet Jesus! has it really been 6 years (oh yeah gray hair now-) The personal issues I described pulled me away from it, but I don’t see why we can’t pick up where we left off.
When I play tested this with some AAE rookies, well they didn’t work as a team (I was the axis). A combination of bad dice rolling by me especially in the east, and their lack of team work ensured the war went into 1947! In that particular game, Italy was the real “winner” as the Allies were not really able to dislodge them from North Africa, until fall, 1944. In any event, that particular game was AAE as it is supposed to be set up but with the following changes: Italy was her own power of course allied to Germany. The German Territory stayed at six Ipcs, Vichy France is activated as it’s own power collecting 3 Ipcs, which they hand over to the Germans anyway , N. Italy was worth 4 ipcs instead of 2. Added to the Italian fleet was 1 sub, and 1 additional trans. North Africa looked like this: Spannish Morrocco- undefended and no one collecting the Ipc, Algeria I french inf, Tunisia 1 French Inf (oh and Vichy had 3inf). Italy had control markers on Corsica and Sardinia. The Western Med SZ had the Vichy Fleet: 1 Battleship, 1 Destroyer, 1 sub. The rule was- if an allied power attacked the Vichy Fleet each piece rolled a die prior to combat the results were 1-2, join the allies (and be available for the attack) 3-4 join the axis (and be available to defend), 5-6 “scuttle” and the piece is removed from play. Some other changes were, Germans could build inf up to the Ipc value in Finland, Hungary, and Rumania. The USSR could build inf up to the Ipc value in any territory it controlled at the start of the war. So, I put the '39 version on the back burner, just to play test some things. I think it would have been different against experienced players. Almost forgot - The Axis could “lend” units to each other (like Allied Patriotic War Rule-Soviets can claim a piece and replace it with one of their own). And Axis could “split” the oil money. It was fun but like shooting fish in a barrel if you know what I mean. Anyway, I promise to work on the set up and post the results here for all to share, comment, bitch and moan about etc. Take care, God Bless.