Great War 1914-18
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Sun i could PM you the files. i have them on my computer
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IL could you explain how allying with neutral nations works? I want to try this where everyone controls a major nation and Spain Turkey and Italy are neutral. Then you can make alliances however you want.
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Specific neutrals enter on the side on specific turns as they did historically. Those that remained neutral do not enter the war unless attacked.
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IL I know you can’t talk about this game but can you explain ships to me? Where can they be built? Also I may have questions in the future (I’m making the board :-D). Also is there ANY possible way to get the Africa map?
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I can’t release any files. The Africa map is pretty much its own game and will be an expansion.
Ships are built only in original ports, not occupied ones.
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So basically I have no chance of getting Africa. But then again you said it WILL be an expansion. Spoiler?
Anyways so does there have to be a port and a industrial complex in a teritory to build a ship? Also what does "overrun territories mean? Is the same as A&A blitzing? -
Ships build in port. Factory is for land and air units.
Where is the rules is the reference to “overrun territories” made?
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So the ships can’t be built at sea? They can only be buit in a territory with a port AND IC? Also overrunning is on cavalry and armored cars.
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Built ONLY in Port. Not in the ocean. This is not Axis and Allies. Its more realistic. Ports protect ships from naval attack but not air ( zeppelins or planes). It costs 1 MP to enter the port. Also, ships in port can intercept enemy ships passing by as per rules.
OK overrun just means these units move 2 spaces in combat, so they can capture potentially two enemy areas. Armored cars and cavalry are the units that can do this, but are weak and easily overcome. So overrun means exactly that the first captured area was taken with no fight…overrun.
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Okay i get ya now. ya I know this isn’t like A&A. Thats why I like it.