@taamvan Can you say a bit more about what Japan is doing in your games? It’s true that with a well-executed KGF Germany will be contained to the core territories of France, NW Europe, Germany, Poland, Czechoslovakia, and Romania – but that’s still worth $30 a turn and it takes the Allies a very long time to build and load enough transports to crack it.
Meanwhile, a pure KGF usually leaves Japan free to take India, then the Caucasuses, then Moscow – the Allies can certainly rush a few fighters to Moscow, but sending even one ruins the only practical Russian national objective, and if you build too many then you never get enough Allied ground troops to crack the German turtle – fighters in Moscow can’t reach to support an attack on France.
In my experience, without a bid and with NOs on, the Japanese attack on Moscow is much faster than the American attack on Paris, let alone Berlin. How does the Pacific play out in your games?