The Game of Axis and Allies is about making a mathematical machine of probabilities that beats someone elses. That includes the territories you take, the positions your units are in, the options they have, and the IPC’s you are making.
This game IS about the Economics.
Excellent post Umrmeche, combine this type of play, with a General focus of making sure you are constantly giving oppurtunites to take advantage of your opponents and the mistakes they make, and you’ve got a winning strategy 80% of the time 😛
You have to remember, lots of People give up before their capital ever falls, and the logisitics of making that happen anyways, are mostly bent on the Economics of the Situation.
Consider this thinking when you are buying your units too.
Larry has stated many times that the units don’t generally fit standard military models for classic formations (divisions, corps, army) and in some cases these are corps and others they are armies. They are not the same in every case, allowing for the corps in Africa to be symbolized as perhaps 2-3 units, while in the Soviet union one infantry may represent an army ( 3-5 corps).
Yes, IL thanks,
I have been reading those old posts. I note he (Larry Harris) stated the Naval units abstraction was a greater dilution of unit strength, or a direct correlation to vessel numbers from standard representation of Classic fleet/squadron/Battle groups. I am thinking more in chess terms, where tempo or position is sometimes of more value then individual pieces.
I guess by the responses I have read it is unanimous, Italy is better as a seperate entity mainly due to the added possibilities that it creates and the overall strategy changes it allows from both sides.
The other thing I really do like is that with 6 countries it is axis then allies turns rotated so as to not have two allied turns back to back. It is harder to double team that way.
Thank you every one for your thoughts. 8-)