Even if those extra Fighters survive the battle and then have to crash into the sea?
The thing is, you don’t know if those fighters will have to crash into the sea. They may end up on non-combat move without a valid landing spot but when you perform your combat moves there’s always a statistical change that the carrier will kill the 100 battleships (even though it should be about the same as you de-materializing while reading this message and materializing on the next room) thus the combat move satisfies the rule of a valid landing spot (regardless of how improbable it might be).
Combat moving 2 extra fighters to a battle goes against that same rule because there’s simply no possibility for those fighters to land during non-combat as they are moved (unless a carrier magically pops up out of nowhere into the middle of the battle board - odds for that happening should be the same as you teleporting yourself to another room) .
Hello people. Sorry I haven’t checked back here in so long.
What with school and other projects, I don’t really have time to maintain this anymore with rule changes and such. I would be happy to give someone the code if they wanted to give it a shot.
Dash, I don’t know of anyone else on the boards who can do a calculator like you did.
I know all the rules that need to be incorporated into the AA50 calculator as well as 1940 calc. I would like to work with you on that part.
It doesn’t sound like I have enough expertise to pick up where you left off, unfortunately. I’ll give you anything you ask, up to half of my kingdom, if you’ll work on this project!!!
Please PM me if there is any chance you would consider working on the calculator. I’ll do anything in my capabilities to help you make this happen. Your calculator for AA50 is by far my favorite one of the ones I’ve seen.