I increaase the size of my map using photo shop. I forget the actual size, but it was about six feet long. I then divided up some of the land and sea units into smaller units. This will increase game play and the time. I did all this in photo shop. I then burnt it to CD and to it to Kinkos. They have a supper large color printer. I printed the whole thing and they laminated it to. Of course it cost me about $40 bucks, but it was worth it. I know have a real clean and clear color map with almost 1/2 more spaces and is 6 feet long by 4 feet (i think) and is laminated. I can use a dry erase pen on it if I want to and roll it up and take it anywhere. I also use a 6 large page claps (you can get them at any office supply store) and clap it to any table.
This is the only way to go!!!
You could make all kinds of maps.
The Allies Winning
How do the Allies win at Axis & Allies Europe without changing the rules or cheating?
TG Moses VI last edited by
Hmmmm… that’s a tough question. I suggest that the US and UK do everything they can to make sure RUssia doesn’t fall.
If you continue to win or lose as the allies or germans either you suck or the people your playing suck. The germans are strong, but they face an allied force. My first game I played my cousin (whose first game it was also) and I won as the allies. Had I played as a germany I most probably still would have won.
TG Moses VI last edited by
I dunno… I see a lot of expert players saying the Germans do have the upper hand if they just purchase arm and drive to Moscow.
I would say at first that Germany was much stronger because of the amount of tanks and the lack of UK and USA support for the Soviets . Now I think is it even . Last two times I played the Allies I invoked the “Shell Germany back to the stone age method”. All the Allies (USA and UK) need to do is build all destroyers and a few transports that will carry one tank each. I would just beach land on Germany with one just one transport carrying just one tank and bombard with as many destroyers as possible. By round 5 I had UK shelling the Germans with 7 destroyers and just one tank. I did the same with the USA. The reason why this works is in a bombard your destroyers will shoot only once at a 2 for cover support and the one tank that costs only 5 ipcs will fire at a 3. Now this is where Germany gets screwed because they can only kill the tank. So in that battle the Allies will only loose one tank while the Germans will lose more (simple economics). This is a good tactic for two reasons one being the simple number losses for the Germans and two and equally as important is that is forces Germany to buy infantry to defend Germany rather then the speedy tanks that attack at a 3 and can be used to aid the down fall of the Soviets. Keep doing this and keep adding destroyers to the attacking group. USA will need at least 3 transports and the UK will need two transports to provide a constant stream of one transport carrying one tank to the German coast.
Now the Soviets can’t run and hide they must attack the German tanks at the right time. Which is when they are defending at a 2 and don’t have allot of infantry that can used for fodder. This is a common tactic with A&A. So the battle between the Soviets and the Germans boils down to who can kill whose tank force first.
The only thing else I can think of is use your 12 ipc at the beginning to match what ever the Germans do. Just to play it safe.
Ultimately its the random rolls of the dice that decides who wins the battle. All you can do is play the percentages.
Hope this helps
Winning as the allies is really hard the first few times you play, but after like 10 games it becomes easier.