The other idea is that no one can be in Russian territory except Axis and Russians which also significantly increases Germany’s odds and again, encourages Japan to attack America since America really has nothing better to do than help in Africa and attack Japan.
@Imperious-Leader Maybe you went this way since the original design does archetypally the same, but how about, in the land-to-land borders, colourizing the borders of the borders, while leaving the inside of the borders light grey?
This way, you could properly define the colours for the borders between territories with different ownerships (for example, having the border between Poland and East Poland grey on the west and red on the east).
The Soviet symbol in the turn order is different from the ones inside the territories.
The Azores are sometimes neutral and sometimes American (also probably it would make more sense as British than Americans, but debatable and pointless).
In the “AA50 Suplreme Edition” there are no territories for Azores and Malta, but only the roundels?
Having played some more games, I no longer really feel dat the Allies have a better chance of winning. Perhaps it just takes more games to learn how to play axis effectively.
Having NO’s on indeed makes the game more realistic and fluid, in the sense that fighting for something like australia for example really is worth the effort more. Perhaps we will try NO’s in the future, when all of our players are more experienced with the vanilla ruleset.
I agree with your rational, but I do feel that Paratroopers belong in the game. I don’t know the solution though. Perhaps they could only be used in attacks where at least 1 other unit is also attacking the same territory by land or by sea. (I would make an exception for islands and perhaps undefended territories.)