• I like the idea of hammering Russian production with bombers.  If Germany could stop units from Stalingrad and Leningrad then they might have an easier time in Russia, but as it is now Russia makes almost as much money as Germany but starts '41 with very few offesnive weapons so they need to build a tank corps to make Germany bleed and if they are constantly fixing their factories fir say 10 IPCs a tyurn thats 2 less tanks they can build and this puts them on the defensive entirely.

    I’ll try this in my next game, if I play Germany.


  • I like that German attack except I would bring a tank and Inf on the TR to Egypt instead of two Inf. 
    I really don’t want the UK fig to survive.  He would kill the Ger. TR and fly to India.


  • I modified it to reflect this.


  • I really think sinking that BB/AP in sz2 is a must.

    Unfortunately it pulls the bomber off of the Egypt raid.  I can’t seem to figure out a good attack on Egypt.

    The German bombers are amazing.  With all the crazy money flowing around I built a bomber per turn and had a huge strike force that was able to keep the Atlantic free of UK/US shipping for several turns.


  • Yea german bomber needs to be in SZ 2 fight.


  • The big problem for G1 is that you need the Bomber to be in 2 places at the same time, because both Egypt and the SZ#2 BB & TR are very important.

    What is the solution?  Why Long Range Aircraft, of course!  :-D

    If you are playing with techs, I would probably purchase 1-3 research tokens on the first turn on the off chance of getting Long Range, because, with Long Range, I can probably take out the entire Allied Atlantic fleet!  If I got a tech, but not Long Range, my moves would be changed accordingly.

    No, seriously.  I know that going for tech is very chancy, so I don’t assume that I will get Long Range.  It is nice when it happens though.  I have played Germany a couple of times, and I did get Long Range on the first turn one time.

    So, assuming that I didn’t get Long Range, or another tech which would alter my first turn move, I have to say that I believe that the following moves are the best for G1.

    Purchase units phase:
    Assuming that I spent 10 for Research Tokens, my G1 buy would be 7 Inf, although I might buy 3 Inf and 1 Bomber instead if I feel like it.

    1. SZ#9   Attack UK DD and AP with 2 Subs.

    2. SZ#6   Attack UK DD with CA and SS.

    3. SZ#12  Attack UK CA and DD with 3 Fighters.

    4. Egypt(2 Inf, 1 Art, 1 Arm, &1 Fighter)  Attack with Bomber, Libian army(1 Inf, 1 Art, & 1 Arm), 1 Infantry and 1 Tank from France on the SZ#13 AP.  (I changed using the Infantry from Morocco-Algeria to using one from France, because the Fighters landing there need a little support defense-wise, but if anyone is worried about losing France on UK1, then just use the Morocco-Algeria INF rather than the French one.)

    The above moves, I feel very good about, but the following moves, I may tweak just a little more.

    1. Baltic States(3 Inf)  Attack with 2 Inf, 1 Art and 1 Fighter.

    2. E Poland(2 Inf)  Attack with 2 Inf and 1 Art.

    3. Ukraine(2 Inf)  Attack with 2 Inf and 6 Arm.

    (You can switch the units attacking E Poland and Ukraine.  I still haven’t decided which I like best, the central location of E. Poland or the pressure on Caucaus of Ukraine.  Because of the non-combat move to Finland, to put pressure on Karelia, I am leaning toward my current move setup which will probably stress Russia out over worries of first Italy, and then Germany nailing Caucaus.  Depending on what Russia does, Germany may move those Tanks back to E. Poland or to Baltic States on G2.)

    Non-Combat:

    Move 2 Inf from Norway to Finland and 1 Inf / 1 Arm from Poland to Finland on AP.

    Move 1 Inf from Northwest Europe, 3 Inf from Germany, and 1 AA gun to France.

    Land 2 Fighters on France.  (At least 1 should have surrvived the SZ#12 Battle.)
              (This will leave a total of 5 Inf, 2 Fighters, and 1 AA gun to defend France against the maximum of
              1 Inf, 1 Arm, 2 Fighters, 1 Bomber, and 1 BB Shore Bombard.)

    Land any other remaining Fighters (if any) from the SZ#12 battle on Algeria.


  • I followed IL’s plan of attack last night and it works fine for destroying most of the Royal but it seems like my territories bordering the Russians are going to be severely depleted, there is enough Russian Inf to sacrifice against the Army Group North, and Army Group South if the Russian player was feeling lucky, his lone tank can even reach one of the territories. And Finland will most likely fall also as when I was following the strategy, I had to pull an Inf from there. I also had to change the Purchases on G1, I bought 5 Inf and 3 ARM because I just couldn’t justify the 2 bombers, I just didn’t feel safe. France and NW Europe only had 1 Inf on them each at the end of the round, so I would have to re-stock them too, just doesn’t seem like enough Inf to go around. Did I screw that up? The Egypt attack wen’t along smoothly, I was left with 2 Tanks.

    IDK, just curious to see what people think of the strat.

    Thanks :mrgreen:


  • hey krupp.

    I seriously modified the German attacks in the thread ‘1941 strategy map’. Its a PDF of the map with all the movements.

    The German bomber thing was broken for the reasons you mention


  • Awesome thanks alot 8-)

    Heading over to download it now.

    EDIT: I downloaded it and it said that there was a problem and that it could not be repaired. I assume I am the only one getting this problem.


  • DL adobe reader.


  • @Imperious:

    DL adobe reader.

    That is what I used to open it :|


  • and its the latest version?

    MY PDF is version 8


  • Mine is 9 I believe.

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