Well actually the battle of britain itself was not necassarily a German mistake.Â The way the battle of britain was fought was a mistake.Â In the beginning of the battle the Germans were smart to only target the British airforce.Â However, the air battle was lasting longer than Hitler wanted… so he decided he would bomb London instead.Â All of the german generals thought this was a huge mistake and wanted to keep attacking the airforce.Â In fact on the day that they started targetting london there were only 14 operational planes in the whole UK.Â If the German generals would have had their way the Germans would have won the battle of britain.
Even assuming Germany “wins” the air war, they never win the battle of Britain. Britain never gets successfully invaded, Germany just doesnt have the operational power to do so.
The mistake was in attacking Britain, rather than the Med. Taking Egypt (and gaining access to Iran/Iraq oil) and depriving UK of supplies was the only way to “win” (which eventually would not have worked as the USA would eventually enter the war and supply Britain with whatever was needed).
Had the med been conquered and become an axis lake, you could delay Torch till 44. Perhaps egypt is never retaken until 45. Which would give Germany time to mass produce its "super-weapons). This also assumes the blunders on the eastern front are also ignored.
Played my first D-Day game last Thurday with a work friend. I usually play Revised/Anniversary/Some new Pacific/Global. First let me say, it was nice not to have to decide what units to purchase with IPCs. Well to the battle…
I did a scant bit of research on what the game might involve, glossed over the rules, and printed out the FAQ. We flipped a coin and I got allies. I knew that blockhouses were bad because they could pick the unit to remove so I made it a point to try to kick those in the teeth near the Brits so they couldn’t pluck my shermans out of the water. The ones that did survive to shoot, missed everything. I had a good UK landing and pushed Caen hard, taking it turn 2. When placing my airpower I tried putting them in reinforcement zones and cut quick approaches to my stacks. I’ll say that positioning the strafing helped steer his units, but the ones that walked through the strafing were probably safer, because my planes could not hit the broad side of Caen.
I rushed into Caen so then turned my sights toward St Lo, while trying to clear out units around Cherbourg. We traded units pretty steadily outside of St Lo and I couldn’t seem to muster my way inside. I reinforced Caen landing zones once with units to help against reinforcements, but then prioritized capturing St Lo. An error to almost lose my the game later. My units near Cherbourg took some heavy losses and I needed to start pushing more US that direction, while focusing on St. Lo. Reinforcements started massing around Caen and I realized I needed to shift units toward it to either intercept the Germans outside of Caen or to retake it if it was lost.
Turn 8 I took St Lo and flung 3 UK shermans towards Cherbourg that would make it to attack on turn 10 (with other US forces). I piled aircraft around Caen to protect it to no avail.
Turn 9 my UK forces attack blocks of Germans around Caen and score victories, but Germans still remain. My attack into Cherbourg is practically obliterated, leaving 5 German units still on the city. The follow-up US forces combined with the 3 shermans need to clear it turn 10.
Turn 10 two Spitfires decimate 3 Axis units out of a sizeable force that move to attack Caen and UK forces finish off the rest. The attack on Cherbourg finished the remaining units.
I wish I kept track of my shots taking by fighters and bombers, because their hitrate was horrendous, even by 17% standards. Bombers are better at needing 3’s, but I am sure their rate fell below 50% in the last few turns. My UK reinforcement rolls had my last reinforcements hitting the beach on turn 7, while the US finished landing on turn 9.
The game was fun and different, which made it a cool experience. Next time we’ll try the fortune cards or maybe hit up Guadalcanal. I think what was a real shocker was having the game only take a few hours, where Anniversary can take much much longer.
The terms D-Day and H-Hour are used for the day and hour on which a combat attack or operation is to be initiated. They designate the day and hour of the operation when the day and hour have not yet been determined, or where secrecy is essential. For a given operation, the same D-Day and H-Hour apply for all units participating in it. When used in combination with numbers, and plus or minus signs, these terms indicate the point of time preceding or following a specific action. Thus, Hâˆ’3 means 3 hours before H-Hour, and D+3 means 3 days after D-Day. (By extension, H+75 minutes is used for H-Hour plus 1 hour and 15 minutes.) Planning papers for large-scale operations are made up in detail long before specific dates are set. Thus, orders are issued for the various steps to be carried out on the D-Day or H-Hour minus or plus a certain number of days, hours, or minutes. At the appropriate time, a subsequent order is issued that states the actual day and times.
Correct. Good explanation. WWII had many “D-Days”, but the one on June 6 1944 became so famous that it has tended to overshadow the rest, and to occupy a category by itself.