Checklists for Dummies (AARHE 4.0)


  • Moin!

    I’m trying to bumble through this and looking for some feedback if anyone would like to help me with corrections.

    I think I’ve convinced our group to switch to full up AARHE 4.0 but they are requesting a checklist so we’re all on the same page (n.b., and I can’t pull anything out my rear at the inappropriate moment) ;-)

    I’ll continue to post them here as they are built and modified.

    Any insights appreciated.

    Thank in advance,

    • Bierwagen
      AAHRE 4.0 Victory Diagram v1.png
      AAHRE 4.0 Income Diagram v3.png
      AAHRE 4.0 Purchase Diagram v1.png

  • You are a simply brilliant person!

    I will add this as an official player aid for AARHE after checking it throughly.

    You are hereby awarded the Iron Cross with oak leaves…


  • Ok to clarify a few things:

    1. US can send lend lease to a combination of 12 IPC to either UK and or USSR. I would add those two nations after lend lease ( to UK or USSR only).

    2. Under rolls for Strategic bombing… id add section for Rocket attacks and atomic weaponry.

    3. Under territory value -1 per combat cycle.

    4. pay 1 ipc for each allocated airborne unit, not just invading units or desert, or transported units

    thats it


  • Excellent!  Thanks for the feedback IL, I’ll get on those mods.

    Excellent catch on Rockets & Atomic Weapons.

    I figured I’d add Hv. Bomber under SBR in Land Combat.

    I was trying to keep all the boxes the same size, so I had limited text.  I now see the error of  my ways and will add the necessary text.

    Here is 2. Purchase Units for your insights. (Note:  Modified and moved to 1st post).

    Enjoy the day!

    • Bierwagen

  • Bierwagan:

    Truely a work of art.  As an ex-Six Sigma Green Belt (in my first life) this is right up my alley and will be a huge benefit to our group as we struggle through all the nuances of the game.  Especially with all the curves IL and Tekkyy throw at us just when we think we’ve got it :-D

    Anyway, I was planning to outline some of the sections myself (just bullets on lined paper - not the level you did - as it helps me understand the details.

    Therefor, I would be happy to help you outline a section or two.  I could not do the graphs justice but i could send you a draft if you are interested.  Let me know.

    Salty


  • @oldsalty:

    Bierwagan:

    Anyway, I was planning to outline some of the sections myself (just bullets on lined paper - not the level you did - as it helps me understand the details.

    Therefor, I would be happy to help you outline a section or two.  I could not do the graphs justice but i could send you a draft if you are interested.  Let me know.

    Salty

    Absolutely!  I welcome all input at this point… now that the low hanging fruit is done.

    Combat! Next… (ouch) makes my head hurt.

    • Bierwagen

  • Thinking out loud for Combat Movement (e.g., warm jello on the wall):

    Note: Remember to consider Stalinist Xenophobia & Berlin-Tokyo Rules

    Combat Aircraft movement

    • FTR move 2 (3 for Long Range Acrft)
    • Bom move 3 (4 for Long Range Acrft)
    • No ID fire during country overflights

    Declare Air Combat Missions

    • Executed before normal combat
    • Identify SBR/GI + Escorts
    • CA 1-to-1 ratio

    Move Land Units

    • Indicate attack vector by parking units on border
        – Easier to remember where units came from during Retreat Movements

    Move Sea Units

    • If enemy sub present roll to stop on 1-to-1 basis
        – Attacker decides what else to leave in SZ
    • AP & Subs don’t deny SZ (e.g., may move through)
    • Designate BB/DD/CA used for amphibious assaults

    Defender Allocates Air Units

    • In country deployed vs. SBR or local defense
    • DAS out if not attacked by airpower
    • Adjacent countries may DAS in to support

    All I can think of for the moment.

    See you all tomorrow!


  • Im checking all of this… it will take till tomorrow. Each stage will be indexed as player aid in each section of the rule set. This is a very good idea and i really thank you for doing it.

    Old salty: I hope you can basically work the other end and you both meet in the middle or something.

    If your not savy with the graphics, then just type what you know in paragraphs and we can add them to a new flow chart.


  • Additional Combat Movement Considerations:

    • Staits, Canals, & Waterways
    • Terrain (e.g., Desert, Snowy, Mountainous, Small (Gibraltar))
    • Amphibious Assaults subject to VC/ID (e.g., Acquisition and Roll just like Air)

    Onward!

    • Bierwagen

  • BW:

    I use a PPT optimizer download from microsoft.  find it here - its FREE!

    http://www.pptools.com/index.html

    scroll down to optimizer and download.  Quick and efficient.  Works great to minimize PPT sizes.  Also, read tips on reducing file size here

    http://office.microsoft.com/en-us/powerpoint/HA011168821033.aspx

    I’ve started on diplomacy rolls and will send to you.


  • Split out and posted “0. Victory Conditions” and uploaded to first post. 
      - Needed room to revamp “1. Collect Income”.

    I’m not sure if this diagram is really needed, but people seem to always forget to check for victory at start of Turn.  Something to do with bloodlust I think.

    Modified “1. Collect Income” in original message for clarity and flow.
    Modified “2. Purchase Units & Developments” and posted with original.


  • Hrmm.  Limited to 3 attachments per post, so I can’t keep adding them to the 1st post.

    The charts are getting messy.  Igor… brain… hurt.

    Here is Part 1/2 of “3. Combat Movement”.

    Now to go read up on those LHTR to see how they’ll change things.

    Enjoy!

    AAHRE 4.0 Combat Move (1 of 2) Diagram v1.png


  • During Combat Movement I’m having some difficulties understanding and integrating “Atomic Weaponry” into the flow.

    Still need to work pg 2/2 of Combat Movement:

    Amphibious Assaults

    • Designate BB/DD/CA used for amphibious assaults
    • Land Units and AP limits

    Defender Allocation of Air Units

    • In country deployed vs. SBR or local defense
    • DAS out if not attacked by airpower
    • Adjacent countries may DAS in to support

    Terrain integration into Land & Naval Movement

    • Staits, Canals, & Waterways
    • Terrain (e.g., Desert, Snowy, Mountainous, Small (Gibraltar))
    • Amphibious Assaults subject to VC/ID (e.g., Acquisition and Roll just like Air)

    Off to bed for now!


  • Each purchasable die costs 5 IPC.
    Nation Free Dice Purchasable
    Germany 2 4
    Italy (optional) 1 2
    Japan 1 3
    Soviet Union 1 3
    United Kingdom 1 2
    United States 2 4

    these are the correct tech rolls. your other list left out Italy.


  • Here is page 1 version 1 of the flow chart for diplomacy. It will end up two pages.  BW - this is a lot harder than it looks :-)

    Here are the fine points to discuss after you look at the chart.  Please advise to any format changes or BW can take it from here to revise for consistancy.

    Rules for discussion:

    1.  If neutral territory and units go to Team “B” if attacked by “A", does  “B” replace the units with his own and conducts the battle?
    2.  If Germany hits on both dice – does it get 2 moves?  I don’t think it should as this could move neutrals to one side very quickly
    3.  Several posts have been written re: can player with 2 rolls target 2 different neutrals.  Last discussion was a no.  What is final answer?

    Bierwagan:  Should the flow of attacking neutrals go on your combat chart or the diplomacy chart.  It is discussed under diplomacy in AAHRE 4.0

    Aughhhhh!  it won’t let me upload PTT files.

    diplomacy 7-31-08.pdf


  • @oldsalty:

    Here is page 1 version 1 of the flow chart for diplomacy. It will end up two pages.  BW - this is a lot harder than it looks :-)

    Sweet!  We’re cooking with phar now!

    Rules for discussion:

    1.  If neutral territory and units go to Team “B” if attacked by “A", does  “B” replace the units with his own and conducts the battle?

    I understood this to be a yes.  The forces convert to the closest capital immediately.

    2.  If Germany hits on both dice – does it get 2 moves?  I don’t think it should as this could move neutrals to one side very quickly

    I thought a country can only influence a neutral 1 box per turn no matter how many rolls it gets.  However, both Japan and Germany (assuming they both are in the “Sphere of Influence” via conquered adjacent countries or default) could use their rolls and with luck move it 2 boxes.  The allies likewise with 3 boxes.

    I still need a conclusion for say Western Europe.  If it is invaded by a combined force of US/UK and both have forces remaining – can both now roll on Spain, or only the person who raised the flag?

    3.  Several posts have been written re: can player with 2 rolls target 2 different neutrals.  Last discussion was a no.  What is final answer?

    I thought you could divide your dice up as long as you announce it first.  This is how we’ve been playing it.  However, I went back and read the thread, and you’re right.  There doesn’t appear to be a definitive decision on this.  Only a reference from Tekkyy saying something about a new set of rules.

    Perhaps we should open Pandora’s box and discuss options to buy more dice or modifiers.

    Bierwagan:  Should the flow of attacking neutrals go on your combat chart or the diplomacy chart.  It is discussed under diplomacy in AAHRE 4.0

    Good question.  Probably should be in Combat Movement.  Once you set foot in the territory, your intentions are revealed and units pop up and are converted for use in Combat Operations.

    Will definitely have to link or reference “Move Nation Marker”.

    Nice work.  I like the “Sphere of Influence” chart.

    Question:  Can US influence Mongolia?  Should the specific countries be listed in the chart to avoid confusion?

    • Bierwagen

  • Also of note in the “Diplomacy” turn, if your capital is under enemy control “Diplomacy” is skipped (pg 3. under “Turn Sequence”).

    Hrmm.  I don’t know how messy this will get, but do we want to provide easy references to page numbers on the charts?

    I guess this is really implied in the decision box of “Conduct Diplomacy Rolls” – I can’t think of another reason that I wouldn’t roll.

    Just might want to make it “Idiot-Proof” and spell it out.


  • Question:  Can US influence Mongolia?  Should the specific countries be listed in the chart to avoid confusion?

    no only Soviet player or Japanese player can do that.


  • Also of note in the “Diplomacy” turn, if your capital is under enemy control “Diplomacy” is skipped (pg 3. under “Turn Sequence”).

    Hrmm.  I don’t know how messy this will get, but do we want to provide easy references to page numbers on the charts?

    I guess this is really implied in the decision box of “Conduct Diplomacy Rolls” – I can’t think of another reason that I wouldn’t roll.

    Just might want to make it “Idiot-Proof” and spell it out.

    If you do not control your capital, you cant roll for tech or diplomacy until recaptured.


  • I like the look of OldSalty’s graphics, so I revamped Part I of Combat Movement.

    This only covers Land and Air movement – working on Naval Movement now.

    AAHRE 4 0 Combat Movement Land & Air Diagram v1.png

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