Checklists for Dummies (AARHE 4.0)


  • Thinking out loud for Combat Movement (e.g., warm jello on the wall):

    Note: Remember to consider Stalinist Xenophobia & Berlin-Tokyo Rules

    Combat Aircraft movement

    • FTR move 2 (3 for Long Range Acrft)
    • Bom move 3 (4 for Long Range Acrft)
    • No ID fire during country overflights

    Declare Air Combat Missions

    • Executed before normal combat
    • Identify SBR/GI + Escorts
    • CA 1-to-1 ratio

    Move Land Units

    • Indicate attack vector by parking units on border
        – Easier to remember where units came from during Retreat Movements

    Move Sea Units

    • If enemy sub present roll to stop on 1-to-1 basis
        – Attacker decides what else to leave in SZ
    • AP & Subs don’t deny SZ (e.g., may move through)
    • Designate BB/DD/CA used for amphibious assaults

    Defender Allocates Air Units

    • In country deployed vs. SBR or local defense
    • DAS out if not attacked by airpower
    • Adjacent countries may DAS in to support

    All I can think of for the moment.

    See you all tomorrow!


  • Im checking all of this… it will take till tomorrow. Each stage will be indexed as player aid in each section of the rule set. This is a very good idea and i really thank you for doing it.

    Old salty: I hope you can basically work the other end and you both meet in the middle or something.

    If your not savy with the graphics, then just type what you know in paragraphs and we can add them to a new flow chart.


  • Additional Combat Movement Considerations:

    • Staits, Canals, & Waterways
    • Terrain (e.g., Desert, Snowy, Mountainous, Small (Gibraltar))
    • Amphibious Assaults subject to VC/ID (e.g., Acquisition and Roll just like Air)

    Onward!

    • Bierwagen

  • BW:

    I use a PPT optimizer download from microsoft.  find it here - its FREE!

    http://www.pptools.com/index.html

    scroll down to optimizer and download.  Quick and efficient.  Works great to minimize PPT sizes.  Also, read tips on reducing file size here

    http://office.microsoft.com/en-us/powerpoint/HA011168821033.aspx

    I’ve started on diplomacy rolls and will send to you.


  • Split out and posted “0. Victory Conditions” and uploaded to first post. 
      - Needed room to revamp “1. Collect Income”.

    I’m not sure if this diagram is really needed, but people seem to always forget to check for victory at start of Turn.  Something to do with bloodlust I think.

    Modified “1. Collect Income” in original message for clarity and flow.
    Modified “2. Purchase Units & Developments” and posted with original.


  • Hrmm.  Limited to 3 attachments per post, so I can’t keep adding them to the 1st post.

    The charts are getting messy.  Igor… brain… hurt.

    Here is Part 1/2 of “3. Combat Movement”.

    Now to go read up on those LHTR to see how they’ll change things.

    Enjoy!

    AAHRE 4.0 Combat Move (1 of 2) Diagram v1.png


  • During Combat Movement I’m having some difficulties understanding and integrating “Atomic Weaponry” into the flow.

    Still need to work pg 2/2 of Combat Movement:

    Amphibious Assaults

    • Designate BB/DD/CA used for amphibious assaults
    • Land Units and AP limits

    Defender Allocation of Air Units

    • In country deployed vs. SBR or local defense
    • DAS out if not attacked by airpower
    • Adjacent countries may DAS in to support

    Terrain integration into Land & Naval Movement

    • Staits, Canals, & Waterways
    • Terrain (e.g., Desert, Snowy, Mountainous, Small (Gibraltar))
    • Amphibious Assaults subject to VC/ID (e.g., Acquisition and Roll just like Air)

    Off to bed for now!


  • Each purchasable die costs 5 IPC.
    Nation Free Dice Purchasable
    Germany 2 4
    Italy (optional) 1 2
    Japan 1 3
    Soviet Union 1 3
    United Kingdom 1 2
    United States 2 4

    these are the correct tech rolls. your other list left out Italy.


  • Here is page 1 version 1 of the flow chart for diplomacy. It will end up two pages.  BW - this is a lot harder than it looks :-)

    Here are the fine points to discuss after you look at the chart.  Please advise to any format changes or BW can take it from here to revise for consistancy.

    Rules for discussion:

    1.  If neutral territory and units go to Team “B” if attacked by “A", does  “B” replace the units with his own and conducts the battle?
    2.  If Germany hits on both dice – does it get 2 moves?  I don’t think it should as this could move neutrals to one side very quickly
    3.  Several posts have been written re: can player with 2 rolls target 2 different neutrals.  Last discussion was a no.  What is final answer?

    Bierwagan:  Should the flow of attacking neutrals go on your combat chart or the diplomacy chart.  It is discussed under diplomacy in AAHRE 4.0

    Aughhhhh!  it won’t let me upload PTT files.

    diplomacy 7-31-08.pdf


  • @oldsalty:

    Here is page 1 version 1 of the flow chart for diplomacy. It will end up two pages.  BW - this is a lot harder than it looks :-)

    Sweet!  We’re cooking with phar now!

    Rules for discussion:

    1.  If neutral territory and units go to Team “B” if attacked by “A", does  “B” replace the units with his own and conducts the battle?

    I understood this to be a yes.  The forces convert to the closest capital immediately.

    2.  If Germany hits on both dice – does it get 2 moves?  I don’t think it should as this could move neutrals to one side very quickly

    I thought a country can only influence a neutral 1 box per turn no matter how many rolls it gets.  However, both Japan and Germany (assuming they both are in the “Sphere of Influence” via conquered adjacent countries or default) could use their rolls and with luck move it 2 boxes.  The allies likewise with 3 boxes.

    I still need a conclusion for say Western Europe.  If it is invaded by a combined force of US/UK and both have forces remaining – can both now roll on Spain, or only the person who raised the flag?

    3.  Several posts have been written re: can player with 2 rolls target 2 different neutrals.  Last discussion was a no.  What is final answer?

    I thought you could divide your dice up as long as you announce it first.  This is how we’ve been playing it.  However, I went back and read the thread, and you’re right.  There doesn’t appear to be a definitive decision on this.  Only a reference from Tekkyy saying something about a new set of rules.

    Perhaps we should open Pandora’s box and discuss options to buy more dice or modifiers.

    Bierwagan:  Should the flow of attacking neutrals go on your combat chart or the diplomacy chart.  It is discussed under diplomacy in AAHRE 4.0

    Good question.  Probably should be in Combat Movement.  Once you set foot in the territory, your intentions are revealed and units pop up and are converted for use in Combat Operations.

    Will definitely have to link or reference “Move Nation Marker”.

    Nice work.  I like the “Sphere of Influence” chart.

    Question:  Can US influence Mongolia?  Should the specific countries be listed in the chart to avoid confusion?

    • Bierwagen

  • Also of note in the “Diplomacy” turn, if your capital is under enemy control “Diplomacy” is skipped (pg 3. under “Turn Sequence”).

    Hrmm.  I don’t know how messy this will get, but do we want to provide easy references to page numbers on the charts?

    I guess this is really implied in the decision box of “Conduct Diplomacy Rolls” – I can’t think of another reason that I wouldn’t roll.

    Just might want to make it “Idiot-Proof” and spell it out.


  • Question:  Can US influence Mongolia?  Should the specific countries be listed in the chart to avoid confusion?

    no only Soviet player or Japanese player can do that.


  • Also of note in the “Diplomacy” turn, if your capital is under enemy control “Diplomacy” is skipped (pg 3. under “Turn Sequence”).

    Hrmm.  I don’t know how messy this will get, but do we want to provide easy references to page numbers on the charts?

    I guess this is really implied in the decision box of “Conduct Diplomacy Rolls” – I can’t think of another reason that I wouldn’t roll.

    Just might want to make it “Idiot-Proof” and spell it out.

    If you do not control your capital, you cant roll for tech or diplomacy until recaptured.


  • I like the look of OldSalty’s graphics, so I revamped Part I of Combat Movement.

    This only covers Land and Air movement – working on Naval Movement now.

    AAHRE 4 0 Combat Movement Land & Air Diagram v1.png


  • ok great! im still checking stuff over. lets try to make the colors the same or present a similar presentation so they are uniform in all charts.


  • Will do, I’m in the process of switching over to OldSalty’s format.  It’s clean.


  • Also of note in the “Diplomacy” turn, if your capital is under enemy control “Diplomacy” is skipped (pg 3. under “Turn Sequence”). I guess this is really implied in the decision box of “Conduct Diplomacy Rolls” – I can’t think of another reason that I wouldn’t roll.

    Just might want to make it “Idiot-Proof” and spell it out.

    good idea.  I’ll update the chart.

    Hrmm.  I don’t know how messy this will get, but do we want to provide easy references to page numbers on the charts?

    Also like your idea of page numbers.  By the time we are done, there is going to be a number of pages that might need an index???  The page numbers should be the same graphic and placement each page.  May I suggest that once we are done, one person collects all PPT and uses the master set up for page numbers, any background images, anything else that needs to be consistent.


  • yes lets just get the various categories completed and we will catalog them into the latest manual, and fix some of the text as issues arise.


  • @oldsalty:

    May I suggest that once we are done, one person collects all PPT and uses the master set up for page numbers, any background images, anything else that needs to be consistent.

    Absolutely!

    I haven’t had much luck trying to integrate rule reference page numbers into the flow diagrams though.  Makes it kinda messy.  But it would be nice to have a quick reference or index to the rules for further clarification.


  • Combat Movement - Naval (2/2)

    …a stab at Naval Movement.

    Note:  I tried to integrate page references - let me know if this is worth continuing.

    AAHRE 4 0 Combat Movement Naval Diagram v2.png

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