If you were posting in a thread here and that thread is gone, check elsewhere on the site.
If it was about finding a game, look there. If it became political or non-game, look in those areas.
just keeping the boards ordered…
If Russia puts 4 INF on Caucuses in R1, and amphib is out.
What I wrote abvoe was for a single INF left in Caucuses.
Also, that does NOT preclude an Egypt attack, expecially with ANY bid to Africa. Skip the DD in SZ15 and jsut use Balkans FIG, 2 INF and 1 ARM from Libya. Still a 70% clear and 60% win. And if the Ukraine FIG is still alive for the battle it is an 89% win.
Germany has a sub in the North Sea and AC with two figters in Baltic
UK has 1 bat and 5 subs in North Atlantic Seazone
is it possible for UK to attack German sub in North Sea with its 2 subs,Â and then attack German fleet i Baltic with 1 bat and 3 subs
No, you can’t do that for the reasons stated already.Â But note that the UK subs can sail right through (or rather, under) the German sub in the North Sea to attack the Baltic.
So the UK could attack the Baltic with up to 5 subs (plus air if available) and attack the North Sea sub with the BB (plus any subs not attacking the Baltic, plus air if available).
Hm? I’ve been playing triplea for quite a while and I’ve never seen that option available (especially considering how easy it would allow to change a saved game…). Are you sure you’re taking of triplea or of that other mapping util? (map view? I dont use so I’m not sure of the name)
Yes, this is TripleA. It’s a hacked version, based on the 0.8.2.2 kernel. Which is why ppl running newer version don’t have these features (the hack is only compatible with the old kernel).
The good news is that tonez has been working on rolling these hack changes into the sourceforge project for tripleA, so future versions should all have these features, and we shouldn’t have this situations where some people are running incompatible versions. Unfortunately, it takes time, which is the only reason it’s not already done.
Once the new (unstable) release comes out, it should have these features (plus a few more). At least I hope it will.
The movement points of an aircraft are TOTAL movement. They must take off AND land within the alloted total movement points.
So in your example, a FIG could non-combat move to land in Land 2, but could not attack it because it takes 4 points to get there, the FIG has to be able to land, and you cannot land in newly captured territory.
Krieghund is 100% correct.
I’d say hit the Solomans with maybe as much air as you can send (if it reaches), but if it can’t reach safely, hit that area with everything you got. Those are the closets transports. The WUS ones are 2 turns away. Hit Solomans, but buy more air for a) defence and b) hitting power because when you go south, he’ll move north/northeast into your path to block you, really putting a cramp in your plans to come back to the defence of Japan.
And if you could post a map or something of what you face, that would be great. But kill transports. Battleships can’t transport men anyway! :lol:
Thanks, that’s what I was thinking. My focus is Russia while they’re super weak. I can hit his loaded carrier, and trans with 2 BB’s, an AC and four planes. That should do it, and I can take two hits and won’t mind losing a couple planes.
I anticapted his blocking move too and was considering buying planes. I think I’ll buy 1 plane and all land forces.