I’d say hit the Solomans with maybe as much air as you can send (if it reaches), but if it can’t reach safely, hit that area with everything you got. Those are the closets transports. The WUS ones are 2 turns away. Hit Solomans, but buy more air for a) defence and b) hitting power because when you go south, he’ll move north/northeast into your path to block you, really putting a cramp in your plans to come back to the defence of Japan.
And if you could post a map or something of what you face, that would be great. But kill transports. Battleships can’t transport men anyway! :lol:
Thanks, that’s what I was thinking. My focus is Russia while they’re super weak. I can hit his loaded carrier, and trans with 2 BB’s, an AC and four planes. That should do it, and I can take two hits and won’t mind losing a couple planes.
I anticapted his blocking move too and was considering buying planes. I think I’ll buy 1 plane and all land forces.
An AA Gun only fires once per combat - in the opening fire step of the first cycle only. It has been this way (with different terminology sometimes but essentially unchanged) in Classic, Pacific, Europe, and Revised, both OOB and LHTR. Never any different.
Thanks for info… I was really wondering why people was spamming us if we had any revised edition left for sale.
We have sold 4 times the amount of The enlarged gameboard for use with revised edition 2004 so far in 2010 than in 2009.
And leaving that DST alive and the Suez open invites another problem…
A pretty nice UK fleet roaming the Indian Ocean. By UK2 it can be 2 DST’s, an AC, 2 FIGs, 2 TRNs and a sub. That puts them on par with Japan’s remaining fleet after Pearl…