• Hi all. Here are latest home rules I tested with my friend. šŸ˜„

    I mean these rules are just an ā€œupdateā€ of the Operations Manual, not properly new ā€œheavyā€ rules. A sort of ā€œ1.1 versionā€ of Axis & Allies Europe.

    USSR: The Great Patriotic War
    USSR receives 4 extra infantry units per turn. These units must be placed one-per-IC, so one infantry each in Archangel, Leningrad, Moscow and Stalingrad. If one ore more of these territories are captured by Germany, even if it is liberated then the extra-infantry of this IC (and ONLY this) must be placed in another IC.

    Germany: U-Boots bases
    Germany receives 2 extra submarine units per turn. These units must be placed one-per-IC, so one sub each from the IC’s in Germany and Northern Italy. If Northern Italy is captured, then the italian extra-sub must be placed in Germany IC, even if Italy is liberated.

    USA: USA neutrality
    At the start of the game, USA are not in war against Germany, but she’s allied with UK and USSR… These are the consequences:

    • USA can’t make combat moves. The rest of the turn are still conduct as usual;
    • USA can move her ships through sea zones containing German ships, as they doesn’t exist;
    • Germany can move her ships through sea zones containing only US ships, as they doesn’t exist;
    • If a combat occurs in a sea zone with US units in, then this units doesn’t participate to this combat, they are simply spectators;
    • USA can land troops in every Allied land territory. These troops are ā€œvolunteersā€, and they CAN defend against an enemy attack. Air units even can fly and land over Allied territories and defend against attacks; air units can still be ā€œconvertedā€ in Soviet units (Soviet Patritic War rule works as usually).
      These conditions are applied unless USA is in war. To declare war, US player rolls a dice at the start of every turn. On turn #1, USA declares war on a dice result of ā€œ1ā€. On turn #2, USA declares war on a dice result of ā€œ2ā€ or less, and so on. On turn #6, USA declares war automatically. When US is neutral, Germany can still attack her when she wants, simply by declaring an attack against US ships and/or convoy zones and/or US home land. If Germany attacks a territory where US troops are in, then US doesn’t go in war, because these troops are only ā€œvolunteersā€.

    Middle East: Middle East Support
    Place a new IC in Iran. This IC cannot be bombed by ā€œStrategic Raidsā€. Allies can place new purchased units here, but only a maximum of 2 units per turn. IE: USSR place an infantry, UK place a tank, USA cannot place anything, because the limit of max 2 units per turn is reached.
    The value of these units cannot overcome the IPC value of entire Middle East, as calculated at the start of the Allies turn. IE: if Germany conquer Egypt (1 IPC), then a maximum of 7 IPC can be spent by any Allied to purchase units for the Iranian IC (the value of entire M.E. is 8 IPC). USA cannot place any unit in Iran when she’s neutral.

    Actually, in our playtest games, these rules work good. What do you think about it? I’m waiting for your comments… :mrgreen:

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    USSR: The Great Patriotic War
    USSR receives 4 extra infantry units per turn. These units must be placed one-per-IC, so one infantry each in Archangel, Leningrad, Moscow and Stalingrad. If one ore more of these territories are captured by Germany, even if it is liberated then the extra-infantry of this IC (and ONLY this) must be placed in another IC.

    Id like to see a more flexible use of the IPC… say they get 12 IPC per turn free as lend lease than a fixed (4 infantry thing)

    Germany: U-Boots bases
    Germany receives 2 extra submarine units per turn. These units must be placed one-per-IC, so one sub each from the IC’s in Germany and Northern Italy. If Northern Italy is captured, then the italian extra-sub must be placed in Germany IC, even if Italy is liberated.

    This is a huge 16 IPC gift per turn… Germany was the nation that easily wins these games, perhaps a discount? Id make Norway a sub base as optional

    USA: USA neutrality
    At the start of the game, USA are not in war against Germany, but she’s allied with UK and USSR… These are the consequences:

    • USA can’t make combat moves. The rest of the turn are still conduct as usual;
    • USA can move her ships through sea zones containing German ships, as they doesn’t exist;
    • Germany can move her ships through sea zones containing only US ships, as they doesn’t exist;
    • If a combat occurs in a sea zone with US units in, then this units doesn’t participate to this combat, they are simply spectators;
    • USA can land troops in every Allied land territory. These troops are ā€œvolunteersā€, and they CAN defend against an enemy attack. Air units even can fly and land over Allied territories and defend against attacks; air units can still be ā€œconvertedā€ in Soviet units (Soviet Patritic War rule works as usually).
      These conditions are applied unless USA is in war. To declare war, US player rolls a dice at the start of every turn. On turn #1, USA declares war on a dice result of ā€œ1ā€. On turn #2, USA declares war on a dice result of ā€œ2ā€ or less, and so on. On turn #6, USA declares war automatically. When US is neutral, Germany can still attack her when she wants, simply by declaring an attack against US ships and/or convoy zones and/or US home land. If Germany attacks a territory where US troops are in, then US doesn’t go in war, because these troops are only ā€œvolunteersā€.

    This is a good system except not sure about the idea of ā€œvolunteersā€ American naval units didnt get involved in the war, but American air pilots did enlist in the RAF

    Middle East: Middle East Support
    Place a new IC in Iran. This IC cannot be bombed by ā€œStrategic Raidsā€. Allies can place new purchased units here, but only a maximum of 2 units per turn. IE: USSR place an infantry, UK place a tank, USA cannot place anything, because the limit of max 2 units per turn is reached.
    The value of these units cannot overcome the IPC value of entire Middle East, as calculated at the start of the Allies turn. IE: if Germany conquer Egypt (1 IPC), then a maximum of 7 IPC can be spent by any Allied to purchase units for the Iranian IC (the value of entire M.E. is 8 IPC). USA cannot place any unit in Iran when she’s neutral.

    I suppose this is lend lease in a way, but also representing UK’s colonial support.


  • @Imperious:

    Middle East: Middle East Support
    Place a new IC in Iran. This IC cannot be bombed by ā€œStrategic Raidsā€. Allies can place new purchased units here, but only a maximum of 2 units per turn. IE: USSR place an infantry, UK place a tank, USA cannot place anything, because the limit of max 2 units per turn is reached.
    The value of these units cannot overcome the IPC value of entire Middle East, as calculated at the start of the Allies turn. IE: if Germany conquer Egypt (1 IPC), then a maximum of 7 IPC can be spent by any Allied to purchase units for the Iranian IC (the value of entire M.E. is 8 IPC). USA cannot place any unit in Iran when she’s neutral.

    I suppose this is lend lease in a way, but also representing UK’s colonial support.

    Exactly, you’re right! šŸ˜‰

    And, about an optional base for the German sub’s, I was thinking about the France, but still I don’t know… Your idea of the Norway is good…

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Well allow some choices 2 subs in either: france, Norway, N Italy, or Germany

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