• She does what a friend of mine back in the early 1990’s playing Classic called “The Big Gulp”, when USA just says “screw it” and buys a massive Pacific Fleet and then just sails over and smashes Japan’s holdings there.


  • @ncscswitch:

    She does what a friend of mine back in the early 1990’s playing Classic called “The Big Gulp”, when USA just says “screw it” and buys a massive Pacific Fleet and then just sails over and smashes Japan’s holdings there.

    Oh.


  • That does sound like fun but I have never really got into navy battles b/c they are costly and when its all said and done you don’t gain an IPC space.

    I understand all countries but maybe Russia need a navy in some form or another but thats my reasoning for just getting by in the ocean.

    LT


  • @LT04:

    That does sound like fun but I have never really got into navy battles b/c they are costly and when its all said and done you don’t gain an IPC space.

    Destroy Japanese navy and you’ll get tons of IPCs from Dutch East Indies, Philippines and even asian mainland.

  • '19 Moderator

    @Cmdr:

    10 Infantry warrant 1 Fighter
    7 Infantry warrant 1 Armor
    12 Infantry warrant 1 Artillery
    50 Infantry warrant 1 Bomber (Except when going the SBR campaign route where England and America focus heavily on bombers instead.)

    Likewise:

    1 Carrier warrants 2 Fighters
    1 Carrier warrants 9 Submarines
    1 Carrier warrants 2 Transports (maybe 3)
    2 Carriers (with 2 fighters each) warrant 1 Battleship
    1 Carrier warrants 3 destroyers

    :roll:
    Infantry Armor Artillery are best when bought economically there is no magic formula.  If Russia has to defend 4 territories and make an offensive into two, the ratio of units is completely different than when Germany is defending in 1 and attacking 4.

    Where did the naval ratios come from?  Who in their right mind buys 9 subs?  With this logic the Japanese should build their nave up to Two BBs (they start with) 4 ACs (2 to Start) 36 Subs (1 to start) 8 transports (they usually start with 1 and 8 is not usually enough contrary to what Dick Van Patten says) and don’t forget the 12 destroyers…

    You build a Navy for what you need it for.
    I swear mathematicians will come up with a formula for anything…

  • '18 '17 '16 '11 Moderator

    @ncscswitch:

    She does what a friend of mine back in the early 1990’s playing Classic called “The Big Gulp”, when USA just says “screw it” and buys a massive Pacific Fleet and then just sails over and smashes Japan’s holdings there.

    Not exactly.

    America does go heavy navy, true.  However, I use British forces traveling through Russia to trade Novosibirsk and Kazakh with Japan allowing Russia to remain focused on trading with Germany in E. Europe (not the territory, the region, that’s W. Russia, Belorussia, E. Europe, Balkans and Ukraine - obviously not all at once.)

    Since England/Japan are equivalent in forces and Russia/Germany are equivalent, this allows America to turn the tide to break Japan.  Generally speaking of course, every game is different.

  • '18 '17 '16 '11 Moderator

    @dezrtfish:

    @Cmdr:

    Likewise:

    1 Carrier warrants 2 Fighters
    1 Carrier warrants 9 Submarines
    1 Carrier warrants 2 Transports (maybe 3)
    2 Carriers (with 2 fighters each) warrant 1 Battleship
    1 Carrier warrants 3 destroyers

    Where did the naval ratios come from?  Who in their right mind buys 9 subs?  With this logic the Japanese should build their nave up to Two BBs (they start with) 4 ACs (2 to Start) 36 Subs (1 to start) 8 transports (they usually start with 1 and 8 is not usually enough contrary to what Dick Van Patten says) and don’t forget the 12 destroyers…

    That’s pretty much a good ratio I’ve settled into.  After all, I am Die Flottemurder (the Fleet Killer).

    Anyway, you don’t HAVE to buy 2 more carriers with Japan.  However, unless you plan to have 6 carriers, I don’t think you should be building that 3rd battleship yet.

    Meanwhile, what’s America doing with a 2nd battleship before they even have two carriers?  Generally America won’t even buy that second battleship until they have a 3rd or 4th carrier because they need the defensive punch before the free hit.  And of course, submarines are the go to naval unit in the Pacific. (Should clarify that ratio is a guideline, not a firmament and pretty limited to the Pacific, not so much the Atlantic.)

    Of course, if no battle is going on in the Pacific, no one would worry about this ratio.  Japan would power up to about 9 transports and rely on their battleships and carriers to protect them (assuming the destroyer and submarine were sunk.)


  • Jen,

    Do you always build a pacific US navy even if you are going KGF?

    LT

  • '18 '17 '16 '11 Moderator

    No, not always.

    I do generally build a Pacific fleet with America for a couple of rounds before withdrawing, just to see if I can get Japan to blow a lot of money on Submarines (which are the go too naval unit for many players).  After all, the two carriers I build in the first round are going to need to be built eventually anyway, so no lost resources there (the fighter of course no one would argue with being built.)  Only the destroyers are questionable and then, only if tech is enabled.


  • @LT04:

    That does sound like fun but I have never really got into navy battles b/c they are costly and when its all said and done you don’t gain an IPC space.

    I understand all countries but maybe Russia need a navy in some form or another but thats my reasoning for just getting by in the ocean.

    LT

    Agreed.

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