Well, Switch, the reason the Commander wants to play Low Luck is that she wants a narrower baseline with which to judge the viability of the strategy. Low Luck gives her that. If the majority of the results fall within the limits LL provides or the Allies win decisively, then it becomes a viable strategy. If the Axis can win most of the games decisively in LL, then it requires favorable dice in ADS and should be abandoned. What’s the point of playing 10 games of ADS when you can play 5 games of LL and get the same general idea about the strategy?
You can hate LL for whatever reasons, but all you’re doing is limiting yourself. All LL does is eliminate wild dice swings. This game is primarily about outmanouvering your opponent and it is required just as much in LL as in ADS. ADS just provides more variability which is why I prefer it to LL, but I still enjoy my LL games just as much and if I lose, I will have a harder time complaining that I was screwed by the dice.
If you have the MOST COMMON RESULT happening 5% of the time, and ninety-five variants happening 1% of the time, then it logically follows that you should expect to see the MOST COMMON RESULT every time.
Never mind that something else happens 95% of the time.
All I’m saying is that you are limiting yourself. You don’t have to justify your dislike for LL to me.
My bad. 😉