I am Pleased to Announce that I am all done with this project. There are still a few spelling errors on the setup charts, But I think you guys can figure it out.
The long wait will be worth it.
Pictures can be found on pages 7-8 in this thread
This is a Rather large File and I blew the map up to around 6.5’ x 3.75’ I t small enough to fit on a standard sheet of Plywood and still have some room around the edges for all the “stuff” needed to play.
The Link to Map and Set up Charts-
Set up Charts
USA + China
USA is not correct chart, They do not get Factory in Hawaii
Italy Does Not Get IC in Libya
Double the Neutral powers forces on Set up chart
Axis and Allies Global War
2 Joint Strike
3 Sub Hunters - Bombers may attack a Sub w/o a Friendly DD present. Bomber has a range 4 and a attack at a 2
4 Mideast Oil territories of Trans jordan- Iraq- Syria, Cairo,
5 French Resistance When ever the Allies Take Paris, You may place 3 of your Inf. there for free.
6 British Common Wealth- You may place 1 free Inf at either, Calcutta, Quebec or New South Wales each turn. this does not count torwards build limit
1 Russian winter
2 Non Aggression Treaty
3 Mobile Industry
5 Guards Tank Regmt. Soviet Tanks defend on 4 in Leningrad, Stalingrad and Moscow
6 Lend Lease Must convert units at IC
1 Island Bases
2 Chinese Divisions
4 Mechanized Inf.
5 Fast Carriers
6 Super Fortresses Bombers may defend against Interceptors @ a 1
1 U-Boat Intrerdiction
2 Atlantic Wall
5 Luftwaffe Daive Bombers
6 Fortress Europe
1 Regina Marina +1 BB at game start
2 Black Shirts Inf defend on a 3 in Home lands
3 Bravado Inf Att @ a 2 for firts round of combat only, 3 w/ Arty
4 Germanic Influence Germany may build Units from Italy’s Factories. No more then 2 units
may built this way. During Italy’s mobilize new units phase these units are
replace with the Italian Equevelent. ( Italy’s version of lend lease)
1 Tokyo Express
2 Kamikaze’s New unit cost 5, move 2(4) no defense fighter attacks on a 2,called shot,
Shoots like AA- May only target ships
3 Kaiten Torpedoes Subs attack @ 3 4 w/ super subs when in waters controlled by japan
at start of game
4 Lightning Assaults
5 Dug in Defenders
6 Banzai Attacks
Technology Tree (d-10) must roll a 6 on a d-6 first cost 5 per die
1. Jet Fighters- fighters now attack at 4
3 Combined Bombardment
5 Long range Aircraft
6 Super Subs
7 Super Carriers Carriers now carry 3
9 Industrial tech Roll a D6 1-2 land, 3-4 Air, 5-6 Sea, cost reduced by 1
10 Longe range Arty Artillary may perform a Bombardment as if it were a BB. Bombards @ 1 may not move during combat move. Bombardments are matching to each
ground unit attacking
Paratroopers- cost 4 att @ 2 and move 1
Transport plane cost 8, move 6 att 0, can carry 2 Paratroopers (2 reg inf during noncombat)
Paratrooper and transport must start turn in same space to perform a attack. Paras deploy after def. AA has fired but before main combat takes place. Treat Air transports the same as naval transports for combat purposes. AA fire can hit Air trans.
AAE= Axis and allies Europe
AAP= Axis and Allies Pacific
Interceptors and escorts AAE
CAP fighters AAP
Subs- May not be fired upon by Airplanes without a friendly DD present. ex. (The US cannot Attack subs with Airplanes w/o an American DD in the combat. A Friendly Nations DD can’t help, Because they are not part of the Attacking force so the Planes do not gain Benifit.
except during a “Joint Strike” attack.
Neutrals. If attacked and not defeated their starting force is replenished.
Double the Neutral # of units on Set up chart. This is there defense Force
Roads and Rail-, Burma road, Transcontinental RR, and Trans Siberian RR.
Arty and Infantry may move 2 spaces during Noncombat along these routes. A unit must start it’s movement on the road to gain Benifit. Any section of road or rail that is captured can be used the turn it comes under control of a new owner.
Industrial complexes can produce = to their IPC level of that territory
Capitols may produce 2x IPC value
Use the Standard AA50 Rule set otherwise
Quick buy Chart (cost,Att,def,movement)
Arty 4,2,2,1 Inf Supportable
Tactical Bomber 10,3,2,4
DD 8,2,2,2 Anti sub
Cruiser 12,3,3,2 Bombard
BB 20 4,4,2 2 Hit