• @SS:

    Here’s the magnetic boards I made for 40 game.

    That’s really cool SS. I like that a lot.
    If I was more nifty with things like this, I would use a heck of a lot of magnets

  • Moderator

    The magnetic boards are super sweet and help w off board clutter immensely


  • Am I the only person who can’t find the rules…


  • @sjlr1:

    Am I the only person who can’t find the rules…

    The rules are kinda on page 1 of this thread otherwise if not listed in 1st page of this thread refer to AA50 rules.If you go to house rules I have started a 2nd edition of this game at top of thread in house rules. You can see what my game is like using Deathheads map.

  • Moderator

    This map was designed with the original releases of pacific and europe.

    Use those rulebooks,

    Anniversary edition ruleset also works as well.


  • @Deaths:

    This map was designed with the original releases of pacific and europe.

    Use those rulebooks,

    Anniversary edition ruleset also works as well.

    Thanks, for some reason I had Global war stuck in my head
    Is it possible to modify Australia so that you could include Anzac as a playable nation? Eg. make all the U.K. starting territories on Mainland Australia and New zealand and units Anzac owned, plus give them somne surrounding islands (New Guinea, Solomons, New britain etc.). Would that work or would it break the balance?

  • Moderator

    Anything is possible.

    Play test ur ideas and let us know how it went.

    Uk was designed to be a 1 economy nation and figuring out what and where to buy is up to the player and it is half the battle. Logistics baby


  • @sjlr1:

    @Deaths:

    This map was designed with the original releases of pacific and europe.

    Use those rulebooks,

    Anniversary edition ruleset also works as well.

    Thanks, for some reason I had Global war stuck in my head
    Is it possible to modify Australia so that you could include Anzac as a playable nation? Eg. make all the U.K. starting territories on Mainland Australia and New zealand and units Anzac owned, plus give them somne surrounding islands (New Guinea, Solomons, New britain etc.). Would that work or would it break the balance?

    Go to house rules. Go to global 40 second edition top of page started by Deathheads. Ive UK split  economys. UK London 42 FEC 27 Anzac 8


  • @SS:

    @sjlr1:

    @Deaths:

    This map was designed with the original releases of pacific and europe.

    Use those rulebooks,

    Anniversary edition ruleset also works as well.

    Thanks, for some reason I had Global war stuck in my head
    Is it possible to modify Australia so that you could include Anzac as a playable nation? Eg. make all the U.K. starting territories on Mainland Australia and New zealand and units Anzac owned, plus give them somne surrounding islands (New Guinea, Solomons, New britain etc.). Would that work or would it break the balance?

    Go to house rules. Go to global 40 second edition top of page started by Deathheads. Ive UK split  economys. UK London 42 FEC 27 Anzac 8

    @Deaths:

    Anything is possible.

    Play test ur ideas and let us know how it went.

    Uk was designed to be a 1 economy nation and figuring out what and where to buy is up to the player and it is half the battle. Logistics baby

    Thank you  :-)

  • Moderator

    Hello all.

    Thank you for all the interest. Much appreciated.

    Just got a new computer, last one pooped the bed in the middle of map making.

    I am working on new refurbished version of this game.

    I am excited at this opportunity to give this version a face lift and a make over with emphasis on keeping the game streamlined and not overly and unnecessarily complex in nature while adding new elements to the game.

    After getting some actual experience at other A+A varients out there, I have been introduced to alot of good and bad ideas.

    But these varients all have one thing in common. They are all overly complex with much of it unnecessary and only achieves adding unwanted extra time to play. I am a firm believer in the Keep it simple stupid (KISS) method.

    With that said, stay tuned for updates.
    A d12 system will be used.
    Game start date will be 1939 before polish invasion and politics will be a part of the game. In fact politics and the political landscape will play a huge role in how each game unfolds. My intent is that no 2 games played will be the same.

    Technology will also play a major part for all the powers and may also influence the political landscape of each game.

    I envision a gaming experience in which the players control the fate of their respective nations, and not necessarily follow the traditional and historical paths used by previous games or history.

    The basic game mechanics will not change much, but the players freedom of choice of actions will.

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