Global War 1940/41


  • Moderator

    The Issue is Germany’s ability to build Ships in the English channel.
    If Germany focus’s its efforts on a combined arms sea lion with repeated assaults Uk Will fall on rd 2 with good german dice or rd 3 if Ge dice average.


  • Moderator

    Well played again last weekend.
    Axis victory….Allied player surrendered…after 13 hrs lol.
    game was far from over… Russia was close to being on the ropes.

    we played w 2 national advantages ea.
    Russia had noble industry and salvage
    Germany had Wolf packs and U boat intervention
    Uk had Sub Hunters and joint strike
    Japan had kamikazes and kaiten torps
    Usa had island bases, and Flying Fortresses
    Italy had Bravado Inf. And Germanic Influence

    Usa got the only tech of the game of long range aircraft

    German players focus was 80-20 for most of the game vs Russia.
    Although Germany did focus 2 buy phases solely on Naval power.
    At quitting time Germany hosted a 3 carrier, 1 cruiser, 1 BB, 7 DD, 3 TRNY, 11 sub Fleet along w about 10 land based fighters,  2 tac bombers, 3 strategic bombers.

    Uk used its joint strike almost to perfection… They wiped out 2/3rds of japans total naval and naval air power, sizeable landings in Europe,Africa, and a major India thrust w. China in support.

    Axis land based airpower eventually crushed indias uprising, the Luftwaffe pushed the French invasion back to the beaches and Italian Armour and air pushed them off the mainland. Although losing a chunk of Africa in the process.  America had a nice convoy going back  and forth between Washington and morrocco.

    Overall a fun game…



  • @Deaths:

    Industrial complexes can produce = to their IPC level of that territory
                                                   Capitols may produce 2x IPC value

    I haven’t played this map yet but my question is with the industrial complexes in the capitols you said may produce 2x IPC value. Do you mean 2 more unites or if the capital value is 8 you can put 16? And can you post a link for the rules or can i use any AAA rules we the player agree to play with


  • Moderator

    capitols may produce x2 of their respective capitols ipc value of that territory, all other territories production is = to ipc value


  • Moderator

    Updated map version on the way, and yes cruisers, Mech inf, Tactical bombers will be part of set up charts


  • 2019 2018 2017 2016 2015 '14 Customizer '13

    Glad to see ya around again. 😄


  • Moderator

    O I never left, just been quite


  • Moderator

    And Yes it WILL be a FREE Download for everyone.

    If it gets copied again and sold by a 3rd party again, (HBG) I WILL sue you for royalties. And yes I do have a lawyer.
    It will be copyrighted, A mistake I will not make again.


  • 2019 2018 2017 2016 2015 '14 Customizer '13

    @Deaths:

    Updated map version on the way, and yes cruisers, Mech inf, Tactical bombers will be part of set up charts

    This is what i’m talking about.


  • 2019 2018 2017 2016 2015 '14 Customizer '13

    Is anybody out there still playing this game ? Will be getting map printed and setting up this week.                                                                                                                    Have a few players to play it.                                                                                           
    Also will have the General’s Fortress Player’s look at too to see if they want to play it.


  • 2019 2018 2017 2016 2015 '14 Customizer '13

    Well well looks like every body took map and went there ways. Great map for G40. Will be playing on this map instead the AA G40 map. I rather play on 4 x 8 vinyl maps.

    Deaths Heads should of been  😞 compensated  😞 for designing this map first. IMO.


  • 2019 2018 2017 2016 2015 '14 Customizer '13

    Pics of new 2’ x 3’ magnetic boards coming soon.


  • 2019 2018 2017 2016 2015 '14 Customizer '13

    😄


  • 2019 2018 2017 2016 2015 '14 Customizer '13

    Workin on it Death’s


  • 2019 2018 2017 2016 2015 '14 Customizer '13

    Here’s the magnetic boards I made for 40 game.

    image1.png



  • @SS:

    Here’s the magnetic boards I made for 40 game.

    That’s really cool SS. I like that a lot.
    If I was more nifty with things like this, I would use a heck of a lot of magnets


  • Moderator

    The magnetic boards are super sweet and help w off board clutter immensely



  • Am I the only person who can’t find the rules…


  • 2019 2018 2017 2016 2015 '14 Customizer '13

    @sjlr1:

    Am I the only person who can’t find the rules…

    The rules are kinda on page 1 of this thread otherwise if not listed in 1st page of this thread refer to AA50 rules.If you go to house rules I have started a 2nd edition of this game at top of thread in house rules. You can see what my game is like using Deathheads map.


  • Moderator

    This map was designed with the original releases of pacific and europe.

    Use those rulebooks,

    Anniversary edition ruleset also works as well.



  • @Deaths:

    This map was designed with the original releases of pacific and europe.

    Use those rulebooks,

    Anniversary edition ruleset also works as well.

    Thanks, for some reason I had Global war stuck in my head
    Is it possible to modify Australia so that you could include Anzac as a playable nation? Eg. make all the U.K. starting territories on Mainland Australia and New zealand and units Anzac owned, plus give them somne surrounding islands (New Guinea, Solomons, New britain etc.). Would that work or would it break the balance?


  • Moderator

    Anything is possible.

    Play test ur ideas and let us know how it went.

    Uk was designed to be a 1 economy nation and figuring out what and where to buy is up to the player and it is half the battle. Logistics baby


  • 2019 2018 2017 2016 2015 '14 Customizer '13

    @sjlr1:

    @Deaths:

    This map was designed with the original releases of pacific and europe.

    Use those rulebooks,

    Anniversary edition ruleset also works as well.

    Thanks, for some reason I had Global war stuck in my head
    Is it possible to modify Australia so that you could include Anzac as a playable nation? Eg. make all the U.K. starting territories on Mainland Australia and New zealand and units Anzac owned, plus give them somne surrounding islands (New Guinea, Solomons, New britain etc.). Would that work or would it break the balance?

    Go to house rules. Go to global 40 second edition top of page started by Deathheads. Ive UK split  economys. UK London 42 FEC 27 Anzac 8



  • @SS:

    @sjlr1:

    @Deaths:

    This map was designed with the original releases of pacific and europe.

    Use those rulebooks,

    Anniversary edition ruleset also works as well.

    Thanks, for some reason I had Global war stuck in my head
    Is it possible to modify Australia so that you could include Anzac as a playable nation? Eg. make all the U.K. starting territories on Mainland Australia and New zealand and units Anzac owned, plus give them somne surrounding islands (New Guinea, Solomons, New britain etc.). Would that work or would it break the balance?

    Go to house rules. Go to global 40 second edition top of page started by Deathheads. Ive UK split  economys. UK London 42 FEC 27 Anzac 8

    @Deaths:

    Anything is possible.

    Play test ur ideas and let us know how it went.

    Uk was designed to be a 1 economy nation and figuring out what and where to buy is up to the player and it is half the battle. Logistics baby

    Thank you  🙂


  • Moderator

    Hello all.

    Thank you for all the interest. Much appreciated.

    Just got a new computer, last one pooped the bed in the middle of map making.

    I am working on new refurbished version of this game.

    I am excited at this opportunity to give this version a face lift and a make over with emphasis on keeping the game streamlined and not overly and unnecessarily complex in nature while adding new elements to the game.

    After getting some actual experience at other A+A varients out there, I have been introduced to alot of good and bad ideas.

    But these varients all have one thing in common. They are all overly complex with much of it unnecessary and only achieves adding unwanted extra time to play. I am a firm believer in the Keep it simple stupid (KISS) method.

    With that said, stay tuned for updates.
    A d12 system will be used.
    Game start date will be 1939 before polish invasion and politics will be a part of the game. In fact politics and the political landscape will play a huge role in how each game unfolds. My intent is that no 2 games played will be the same.

    Technology will also play a major part for all the powers and may also influence the political landscape of each game.

    I envision a gaming experience in which the players control the fate of their respective nations, and not necessarily follow the traditional and historical paths used by previous games or history.

    The basic game mechanics will not change much, but the players freedom of choice of actions will.


Log in to reply
 

Suggested Topics

  • 8
  • 8
  • 166
  • 18
  • 25
  • 3
  • 2
  • 5
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

56
Online

13.7k
Users

34.1k
Topics

1.3m
Posts