RR is enough.
Anyway, often the best player are going for Japan or Germany for the challenge and the liberty. Axis (even more with RR) are rhythming the game.
Hello, I was thinking of putting 2-hit battleships and/or the SBR rules from A&AE into my regular A&A game. Does anyone know if these or how these rules affect the game balance? Thanks!
They work great if you ask me. A&A:E type SBR are especially useful when your tired of having your arse bombed back to the stone age and not be able to do anything about it.
Thanks. Im getting a few friends together to play A&A this weekend, and I want to make it more interesting, but without throwing any balance issues out of whack.