An interesting scenario that I’d enjoy some feedback on if it’s out there…
I’ve been teaching a friend to play the game recently, and I’ve spent a lot of time as the Axis (because I think, and I think everyone thinks, that’s it’s a lot harder to win as Axis then Allies). Thus far, I successfully managed to go 16-1 (I stupidly forgot to buy on Germany’s first turn and couldn’t buy myself enough time to recover; still angry about that). As I’ve played, I’ve really concentrated on trying to lure each of the Allies into what I consider ill-fated attacks. Trying to lure the U.S. to develop a Pacific fleet, getting the UK to try and develop India, etc. I know I’m playing a beginner, and I’m probably getting away with a few things in this tactic, but has anyone found some truly ingenious feints? Ones that your opponent always falls into, that doesn’t slow down an Axis offensive too much? What are the great boondoggles of the game that it’s possible to get the Allies to commit too many resources to resolve? Thanks.