News flash: AXIS & ALLIES ANNIVERSARY EDITION due out oct 23 08


  • one more + karma from me, sqirecam, now if you add the 730 from IL to the 465 you will get from me, you just might have like 1200 applauds next year, now that is something to consider


  • squirecam,

    Here you go +1.  Don’t spend it all in one place.

    LT


  • /Imperious leader

    I’m fully aware of the inherent conservatism of Larry Harris, and have followed some of the forums of the last few years. My questions are not related to house rules, which me and my friends have some of their own as I’m sure most gamer teams do.

    I just wanted to figure out what the already finished product will be like. Since Revised was such a great improvement with a few simply fixes (territories, IPC boost for Germany), I actually have a good hope for real improvement this time around.

    Of your ideas, I think the transport defend on ‘0’ is the best of the lot, but doubt if it’ll be implemented. But it would be a great leap for A&A-kind! I don’t think CV and CA should be 2 hits, that would be some kind of inflation in special abilities. Should Cruisers be able to move to a different sea zone if having a movement point left, even if that means participating in two combats? That would be a blitz-like ability that at the same time would not be too powerful since these occasions are not that common as players usually pool their fleets to one sea zone. In Guadalcanal, cruisers don’t even have a special ability, do they?


  • I think that having multiple hit ships should be added.  I mean lets not get carried away here and add 3+ hit units. I’m just saying look how much your shelling out for a navy that’s a vulnerable as an INF unit? That would be a big plus.

    I agree transports shouldn’t have a defence value.  That would make for an interesting new navy fodder unit.

    LT


  • IMHO transport should be even not allowed to be in the battle, they should be simply destroyed after the battle if the enemy had defeat the escort.

    In the Revised naval battle I imagine a dialogue like this between the Captain of a BB and the Gunner Officer:

    Captain: enemy fleet in range, 1 BB and four TRNs, engage the enemy!
    Gunner Officer: Yes sir, distance determined, fire data transmitted to the turrets, waiting the order to open fire.
    Captain: Open fire!!!
    Gunner Officer: All turrets Fire!
    Captain: what happened?
    Gunner Officer: we scored a hit!
    Captain: so we have sunk that pensky battleship?
    Gunner Officer: No, sir, we have hit a TRN!
    Captain: Damn it! Fire Again!
    Gunner Officer: All turrets Fire!
    Captain: and now?
    Gunner Officer: We hit another TRN!
    Captain: Fire Again!
    Gunner Officer: another TRN has been hit!
    Captain: But! Why are you not aiming at the enemy BB?

    Hiss… Incoming shell from the enemy BB…BOOM! (Ammo depot Explosion)

    Captain(swimming): Gunner Officer, what happened?
    Gunner Officer (swimming): The Enemy battleship hit us!
    Captain(swimming): I know, we have not TRNs to be hit instead of us!


  • Good post.  Trannys are not ALSO destroyers, cruisers and the mysterious and elusive “support combat ships” They are just the means to carry war materials to foreign lands and transport oil and resources. They don’t have deck guns, no torpedoes, nothing…

    Battleships don’t bring squadrons of gunless ,slow moving barges to provide “human shield defense” for battles like Midway or Leyte Gulf. They cant even get into anything over 20 or so knots.  When you send your only bomber ( representing thousands of planes) they dont just shoot these suckers down with mysterious deck guns, that double as high altitude AA gun battery’s.

    AA guns cant hit 1 out of 6 either but thats another gaff. Of all SBR only a sum TOTAL of 10% of planes were damaged or destroyed in this manner.


  • On the other issue:

    Larry posted that he misspoke and cannot post a picture yet, but he will as soon as he is allowed.

    Of course i just relay the info here seconds after its posted.

    the window of doing this cant be greater than about 2 weeks because the game will be photographed at Gen Con.


  • Why do you think that getting this game on the shelves takes so long?  Do you think they just need to produce a bunch of copies to ship out the first wave with?

    LT


  • /Imperious leader

    Yes, no TRN involvement in combat at all! Because you on some posts imply that you know more than you can say on the end-product A&A Anniversary Edition, I assume that none of these changes have actually been put into the product, except for the cruiser addition and consequent destroyer modification.

    I can only hope for good NAs to resolve the sub issue, maybe some of the NAs can be used as a standard rule for all nations. I sometimes have a hard time getting friends to try out house rules, so having them in the rule book is perfect.

    Anyway, even with only China, Italy and cruisers added this could make for a much more active Pacific and Mediterranean operation zone and that alone is worth buying the game, even if Larry Harris dislikes convoy attack and interceptor rules…


  • I am not saying any of my posted ideas are in the new game. I just making the same point as the OP who like anybody else can post something and have larry say “thats been in my thoughts and its a great idea” He is a great guy who wants everybody to feel comfortable sharing their ideas. He has zero intention of using 99% of these ideas….but the actual answer key as i pointed out before is the total effort of all those posts over years mixed in with his own ideas mutated into most of the games ideas that are finished product. The game was printed long ago and Larry has a copy. Nothing can be changed at this point for at least 5 months, so its not like anything is going to change.

    I am most sure the destroyer goes down to 2-2 unit and cruiser is at 3-3, with this i can only speculate the destroyer is now 10 IPC and that change you elude too in your post is not ANYTHING new but a rehashed idea, among other sensible approach to the DNA of the units values per IPC basis.  I’m am also quite sure that they will have some unique ability in the game, but it will come out soon.

    Just keep thinking about what a wonderful time it will be when we all finally get the objectified look at the game and a pouring of ideas about this and that will be staggering. This site will get real busy real quick. Its really like waiting for the “man landing on the moon” type of feeling for me.

  • Official Q&A

    Well said, IL.

    @LT04:

    Why do you think that getting this game on the shelves takes so long?

    The usual answer is that the production in China is behind schedule.


  • @Krieghund:

    Well said, IL.

    @LT04:

    Why do you think that getting this game on the shelves takes so long?

    The usual answer is that the production in China is behind schedule.

    That makes sence.  I would think they want a full first batch.  Or maybe they wanted to have it hit the shelves at that time to be purchased as a Christmas present.

    LT


  • @Imperious:

    On the other issue:

    Larry posted that he misspoke and cannot post a picture yet, but he will as soon as he is allowed.

    Of course i just relay the info here seconds after its posted.

    the window of doing this cant be greater than about 2 weeks because the game will be photographed at Gen Con.

    I guess it is possible that AH wants to save photos and have a big “reveal” on their website around the time it is unveiled at Gencon, but given their track record I kind of doubt it.


  • No i doubt this because AH never could pull off a coordinated marketing effort. The so called marketing staff is way too busy playing D&D anyway to be bothered doing their jobs. The photos will just be released after thousands of pictures instantly appear on every axis and allies site within minutes of Gen Con ( thanks to teams of paparazzi assault groups)

    OKW will process these and submit as highest priority.

    AH will most likely do nothing till 10 days before the game comes out with articles that are being rushed out at the last minute.

    What they did with Revised was adequate . It was a prepared effort. Since then its been dubious efforts.

    To get a job at Avalon Hill Marketing department all you need to know is how to handle a mop and empty trash after the employees leave. If AH posted a picture of the blokes that worked for them, you would see a freek show of misfits who obviously could never be employed anywhere else. Tatoos, Pierced earrings, Blue/Green hair, all types of unimaginable riff raff hanging out just sitting around eating…


  • lol sounds like a real…party place,i myself am really excited to see all the new sculpts and schemes,especially the board itself.


  • /Imperious leader

    The naval balance could be fixed with a few nice changes, will be interesting to see how they do it. If they could fix the sub unit the way they fixed the battleship unit for AARe I would be thrilled.

    Maybe we could have a new special ability instead of “first strike”, that one being taken over by cruisers, e.g.:

    "Cruiser special ability: fires in “first strike” if no enemy battleships or carriers are present.

    Sub special abilities: 1) May avoid combat if in a sea zone adjacent to a friendly land area (i.e., bunkers).
    2) May choose to make a strategic attack: may pass through any units and move to a sea zone containing at least one transport. There it fights a combat vs. carriers, fighters, destroyers and transports only. Only subs may take part in the strategic attack and they may not retreat. If only fighters remain on the defending side, the combat ends."

    Probably nothing like what Larry et al have done but subs are broken as it is, and they can be fixed in many, many ways…


  • Maybe FTR’s / BMR’s can’t attack subs without a navy vessel?  That would be great.

    LT


  • LYNxes:

    The naval balance could be fixed with a few nice changes, will be interesting to see how they do it. If they could fix the sub unit the way they fixed the battleship unit for AARe I would be thrilled.

    Where do i start? Basically all the sub interaction ideas of having ships roll out 2 or less to search–-“the sub interaction rules”

    were created by larry in 2004 under advanced axis and allies threads on his site. EVERYBODY else bought that idea and used it for their own variants. Its not an “AARe idea” they took it from Larry. The BB fix was also an idea pushed about by people in 2004 and subsequently mined and allocated for hundreds of house rule systems.

    It would be accurate to say “I hope Larry uses his original ideas for advanced axis and allies to fix subs in the new game”

  • '10

    I’ve never played AARe nor looked through the rules, so this BB fix that you guys are talking about has piqued my interest.  Can you explain exactly what it is/how it is different to normal AAR battleships?

    Cheers


  • The idea is this: BB price goes to 20 IPC, most naval except SS and AP move down 2 IPC or so.

    Plus BB gets preemptive fire as long as another BB is NOT present to represent long range guns blowing smaller ships out of the water before they themselves get in range. It takes 2 hits, but you cant repair for free… you roll a d6=cost, and if you roll a 6 again you pay both D6 results.  Also, you cannot have more than one BB hit at the same time, you must allocate a non-BB unit if you have it to take the hit first, so you don’t end up with a bunch of BB’s with repairs and the rest of your fleet takes no loses. Thats cheating and not historical.

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