Sure. The best online retailer for this sort of thing is Historical Board Gaming. go there and you will find every piece to almost every AA board game, even some Anniversary pieces. Of course, Ebay is a good way to acquire pieces as well.
I agree, when I saw his build I thought I might be ok as long as I didn’t get the Urban map. and then that crazy first shot he made! Usualy several shots bounce off the E8 before it’s dammaged. I was only able to take two Pzr IVs with me.
Now it’s down to a couple M1 Garands and a sniper…
Most cards that come with the units for both versions (1 & 2) have been revised. Print the revised cards and everthing is playable together.
A good amount of units from version 1 have been re-released in version 2. There was no scale for vehicles in V1, some units are almost the same as V2, some are wayyyyyy smaller.
V2 has bigger hexes to hold the larger size vehicles but both version’s maps work.
There are several different rules, I suggest to print the new ones, they are alot different.
I guess my challenge would be getting used to those maps again.
I was thinking of lettered columns and numbered rows, like battleship. Use the facing as described above. Counting movements should not be a prob. I think a code chart for unit shorthand would be wise too, to speed the play.
I heard that as well. It seemed that at tourney’s people were stacking their armies with all hero’s so a general house rule of one hero. I do not think it’s mentioned in the rules at all. Some tactics can be employed as far as 4/4’s go. I too have no problem mixing units.
example: 4/4 Bar gunners support 5/5 Ranger’s I sure people can come up with more but that just springs to mind.
You have to be carefule I was used like a tool when I sent KAR 98’s against Screaming Eagle’s (First game) It was a blood bath. The trick is to play to the utits strengths and use supporting units. I’m a big fan of snipers and MG42’s