I’m reviewing all Vichy rules available out there, as I plan to make a unique mod, because I like historical realism and simplicity, with minimized luck of dice, and some “asymmetric balance”.
Some major points I’ve posted elsewhere in the forum:
The main issue for this expansion is how to develop French neutrality, while at the same time providing a bonus to Germany. Apparently ignored by most players, in real life (IRL), Germany economically exploited Vichy, which had to richly sustain 300,000 German troops stationed in Northern France. Therefore, in the game, it only makes total sense that Germany gets the 3 IPCs from Vichy Southern France.
Another related major issue is what to do with French colonies in terms of neutrality/occupation and IPC flows. I agree that the Vichy setup should reflect what happened IRL: North Africa, Syria, and Indochina go to Vichy, while other French colonies stay Free. However, it messes up Italy’s incursions into North Africa (as IRL, Hitler denied French colonies to Italy). I’m not sure yet as to the best approach to subjecting these colonies to invasion, occupation, and who gains IPCs (other than agreeing that Japan has easy access “rights” over Vichy Indochina), and also remote units…
Germany never fought Vichy. IRL, with Operation Torch, Germany simply occupied Vichy in 1942, with no resistance whatsoever. Vichy units were disbanded. That can be also the case in the game. Just remove Vichy units.
The uncertainty surrounding local pre-battles is quite interesting (will Vichy troops welcome or resist Allies in North Africa?..). However, I’d try to minimize dice randomness that is often used to decide some outcome. IRL, Vichy troops (just like Italians) surrendered as soon as seeing enemy superiority: thus, in the game, if Allies send more land + air units than defending Vichy units, then there should be no battle but quick surrender. Or, make it highly unlikely that a battle would ensue (for example, need to roll a 1).
I’m now working on my own house rules, for an expansion (HBG lingo) that is quite realistic, fun yet simple. If anyone is interested, let me know and I’ll be happy to share my rules when ready…