A&A Guadalcanal:Combat Phase: Unload Transports/Destroyers- Must all units be unloaded, or can you maintain loaded ships?
You don’t have to unload them if you don’t want to.
Advantage Token: Quick Drop- Must all units in the sea zone be unloaded?
Advantage Token: Command Decision- Applies to Airfield attacks too? Unattended transports? (2 attacks on stuff that can’t shoot back)
It applies to everything in the chosen step, including airfields.
Seems that rules allow for not all transports being unloaded. And I think this works for feints, allows for “oh sh*t” moments, so, interesting. And between rules and other Krieghund responses on forum, I kinda think attacking Airfields with CD is likely considered cricket as well. ? Viscious! Wonder your thoughts. Thanks!
btw, I love A&AGC. More props to Larry & co for this one. I see it getting plenty of flack (along with other beloved BotB) and just want to do my small part to tip scale the other way. Thanks for a great game, guys! And thanks to forum members too. I do extend victory points to minimum of 30 and then you gotta win by 5. It’s too much of a sprint for me to 15; it’s just getting meaty at that point! But otherwise OOB plays great for me (with advantage tokens!). But, then, I tend to love the drama of the dice! 🙂
We’re glad you’re enjoying it!