Submerged submarines and opening fire questions


  • Re: #2 Yes, it only applies to defenders who submerge because if the attacker submerges, the boats must resurface before the next player moves.  It applies during the attacker’s non-combat move phase.


  • @tekkyy:

    1. For defender is true that the only way a submarine can retreat is by submerging, not the traditional way.

    Well, technically the only “traditional” way for defenders to retreat is to get shot. ;)


  • Hehe. Just using the same setence as the OP to show that what he/she thought was correct, but only for defender.


  • Thank you both, it’s crystal clear now  :wink:.


  • One more doubt, imagine that both, attacker and defender have submarines submerged, at the end of the non combat movement they all resurface or only the attacker’s ones?, I think that all of them but I’m not sure at all.

    Thanks.


  • All SUBs re-surface at the end of any national turn of movement.

  • 2007 AAR League

    This probably sounds like a stupid question, and has probably been covered before and I think I know the ruling as I have just performed such a feat. If a lone Sub shoots at an AC with 2 Ftrs on it and hits, does the AC sink with the Ftrs on it or do the Ftrs survive to land on a nearby Island?


  • The fighters survive and continue to fight unless the fighters were cargo.

  • 2007 AAR League

    Righto so the attack began with 1 Sub attacking an AC with 2 Ftrs on it, I assume they would be classed as cargo until that Sub misses, and then the AC and 2 Ftrs get a defence shot correct?


  • Cargo in this case refers to allied fighters on an attacking carrier. With the situation in question Any fighters would retreat 1 space to a safe landing zone or be destroyed.


  • The only time that FIGs die immediately with a sunk AC is if the AC is doing the ATTACKING and the FIG(s) on it belong to another nation from your side.  That is the only time that FIGs on an AC are considered “cargo”

    If you are the one that attacks an AC with multinational FIGs on it, then it is just like any other battle against multinational forces, ALL forces defend against the attack.

    So, the SUB vs. AC w/FIGs breaks down as:

    1.  SUB Attacking AC w/ FIGs:  Both AC and FIGs defend.  SUB can of course only score hits on the AC not on the FIGs.  If the AC is sunk, the FIGs may continue to fight as long as the attack continues.  After the battle, the FIGs may move ONE SPACE in an effort to land.  If they cannot reach a legal landing zone in one move, they die.

    2.  AC w/ multinational FIGs attacking SUB:  FIGs from a nation other than the owner of the AC are CARGO for the battle and cannot attack.  If the AC is sunk, the cargo FIGs sink with it.  If the FIGs are from the same nation as the owner of the AC, they attack and move normally for the combat.


  • Under item #2 allied fighters cannot be allocated as a hit allocation because they are not rolling on the attack so they are ignored.

    Also,  Under item #1 if your carrier is defending and has fighters from allied players they can be allocated as hits on defence and roll out as well.

    of course some of this is totally bogus and is totally unrealistic.but oh well.

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