I made a small but significant modification (written red) in the first post about Subs vs Battleship in 1942 version to increase balance toward the new Subs and for historical reason.
Battleship in G40 and 1942 seems the same at first glance but are far more potent in 1942:
BB A4D4M2C20, takes 2 hits, can bombard @4.
In 1942, Battleship unit recover from damage after any attacking player’s turn. So, in a whole 5 players turn. They could recover up to 4 times from a battle.
The owning Axis player’s attack turn and the 3 Allied attack turns.
In G40, BB can only be repaired once in a whole turn, at the beginning of the owning player’s turn. In addition, you need to move it near a Naval Base before it can be repaired in another turn. So, in this case, it becomes fully operational only 2 turns after being damage.
Compared to the 1942 BB immediate recovery in any Sea-Zone.
G40 BB is clearly a much weaker unit.
By the way, that’s another reason why I consider that BB cost for G40E should be put at 18 IPCs when Cruiser is put at 10 IPCs.
In addition, all BattleCalc simulations show clearly that a balance battle between BB, CA, DD imply this ratio: 1 BB vs 1 CA+1 DD