WAS and AAM have enough units that using shapeways other other models/cards like team poseidon that you can have whats fairly close to a complete game.
Download links for the latest AAM Modules
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Updated 1/10/2008:
Added Blackshirts
Updated 1/12/2008:
Added a Covering Fire icon
Punched up some of the arrow colors
Added Calvarymen iconUpdated 2/16/2008:
Added the Quad 50
Updated 2/20/2008:
Released the “versioned” modules (these can exist side-by-side with the original ones)
Added the M36 MGC
Added the Elite Panzer IV DUpdated 2/23/2008 (version 1.01):
Kuomintang Machine-Gun Team
Kuomintang Officer
Kuomintang Rifleman
T-26 Series 1933
7TPdw
Antitank Grenadier
R-2 LT-35
Char B1-bis
Panzerschreck
SNLF FanaticsUpdated 2/29/2008 (version 1.02):
Wehrmacht Veteran Infantry
Buffalo Soldiers
Defiant Paratroopers
SS-StormtroopersUpdated 3/2/2008 (version 1.03):
Ranger
Panzer IV Ausf. F2Updated 3/6/2008 (version 1.04):
Scenario Map Added - It Makes One Cry
Updated 3/10/2008 (version 1.05):
Scenario Map Added - Come Out & Fight!
Corrected the “click region” of the damaged counter.Updated 3/21/2008 (version 1.06):
Scenario Maps Added - Shoot the Gap, Caught in the Crossfire, and Maleme Airfield.
Special thanks to Cobalt. All of the scenarios have been provided by him
Updated 3/27/2008 (version 1.07):
Veteran SMLE Rifleman
Universal Carrier
Inspiring Hero
Grizzled Veteran
Sd Kfz 250
Bren Machine Gunner
Communist Partisans
BMW R75
Messerschmitt ME 110
Luftwaffe Infantrymen
40mm Bofors L60
Junkers JU 87G StukaJust call this on the Cobalt release. He converted all of these units!
Updated 5/12/2008 (version 1.08):
M-10
SU-122
Messerschmitt Bf109E
Semovente 90/53
Panhard
Tank ObstacleSpecial thanks to dezrtfish for most of these ones!
Updated 5/14/2008 (version 1.09):
Barbed Wire
Minefield
PillboxUpdated 5/20/2008 (version 1.10):
Bold Captain
Lebel 86M93 Grenadier
20mm Flak 38
Flakpanzer IV Wirbelwind
Japdpanzer IV/48
Sd Kfz 234/2 ‘Puma’
StuG III Ausf. D
Brixia M35 45mm Mortar
Stalwart Lieutenant
Mitsubishi A6M Zero
Type 87 Armored Car
Type 89A Chi-RoThis is the next batch of units from both dezrtfish and der kommander
Updated 6/11/2008 (version 1.11):
This one is the mother-load, thanks to DK for assembling the XML files for me and everyone for contributing images!
Soviet Grenadiers
Comet-A-34
82mm PM-37
BM-13 Katyusha
Cossack Cavalry
Il-Sturmovik
Red Army Forward Observer
Su-85
Gurkha Rifleman
FO Jeep
Hunting Sniper
M26 Pershing
M4A3(105) Sherman
Marine Rifleman
P-51D Mustang
Bohler AT Gun
Vigilant Lieutenant
8mm Huzagol
377mm Light Gun
Tenacious Officer
Turan I
IS-3
Degtyrav DP-27
BA-10M
BT-7
Soviet M3 Lee
Su-152
T-35
Ammo Dump
Fuel Depot
Headquarters
Kawanishi-Shiden-Ka
Type-97 AT Gun
Azad Hind Fauj
Type-3 Chi-Nu
Centurion
Gloster Meteor
M22 Locust
Intrepid Hero
Entrenched AT Gun
French Resistance Fighter
Stalwart Hero
Polish Mauser
Determined Infantryman
Panzerjager Bren 731e
M20 Recoiless Rifle
Nebelwerfer 42
Dornier Do
Elefant
Fallschirmjager
Panther Ausf D
Pzkpfw 38t
Sd Kfz 303 Goliath
Volksstrum Infantry
Werewolf Partisans
M4 T-34 Sherman Calliope
F4U Corsair
M8 Greyhound
Thompson Gunner
Eagle-Eyed NCO
Higgins Boat
M16 Half-Track
Marder
Hawker Typhoon
Focke-Wulf
Lockheed Lightning
Supermarine Spitfire
Sandbagged MG Team
GE 81mm
US 81mm
Resourceful Hero
Hero of the SU
Honor Bound Hero
Fortress Defender
Concealed Forward Observer
Disciplined Spotter
Canadien Infantryman
Free French Infantryman
Sherman DD
Sherman Firefly VC
Churchill AVRE
Veteran Tiger
Jagdtiger
souma
Su-76m
Jagdpanzer 38t Hetzer
L3/35
M7 Priest
MK.VII Tetrarch
M3 Half-Track
Amtrack
Sd Kfz 250
88mm Flak
Bren Gunner (Updated)
Inspiring Hero (Updated)
Grizzled Vet (Updated)
Luftwaffe Inf. (Updated)
Communist Partisans (Updated)
Stalwart Lieutenant (Updated)
Veteran SMLE (Updated)
SNLF Paratroopers (Updated)
Ho-Ni (Updated)
Te-Ke Tankette (Updated) -
Mot, I downloaded the new maps, but I don’t see the new units. :| What am I doing wrong? :?
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Make sure you have the latest version of MapView. (When MapView starts and looks for all of the modules available, it checks a field inside the modules called “minimum MapView version” and if a module was designed for a newer version of MapView than you have, it gets skipped).
Secondly, these new modules should site side-by-side with the old ones. So if you have the old AAMini modules and the new ones, you’ll have 12 icons in the New Game screen. Make sure you select the ones with the version stamp in the name to see the new units.
Hope that helps!
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Two questions: (1) is there a higher version than 1.3.20? and (2) what do I do if I already deleted the old map files?
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1.3.20 is the latest publicly-available version.
You can download all 12 modules (new and old) above and then you should be set. They need to go into the “UserMods” folder OR alternatively, you can download them o a temp folder or the desktop and then use the Tools menu in MapView to install them.
Mot
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I see what you mean Mot, but how do we get the units on our mapview modules. Do we have to update when you bring new units into play? :?
I do see all the current new units and they are on all my modules.
I’m thinking we should be playing only with the maps with the version stamped on. -
Whenever I update the modules, I’ll post the version number. Use that to make sure you and/or your opponent are on the latest build. There should be no need to use the old modules anymore.
Mot
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I yanked them, I saw that magic-disappearing unit thing some people reported. I need to investigate. Check back tomorrow.
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Alright, they are back. I had tried to view a couple of the active games and thats when that funny behavior happened. Some of you are still using the old pre-version-number modules :? Everyone needs to complete whatever game they are using the old ones for and then delete the modules.
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These are great updates MOT. I’m sorry I took so long to download them and I hope I haven’t screwed up any games with previous oppoenents by having an older module version.
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yeah boy new units.
Great work Mot
Thanks -
Scenerio Maps…. COOL
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Mot going back to your question about organizing the units, I’m pretty sure now that listing the units by point value from lowest to highest under the countries would work great. The more units you add the tougher it’s going to be to locate them to start up the games.
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Mot going back to your question about organizing the units, I’m pretty sure now that listing the units by point value from lowest to highest under the countries would work great. The more units you add the tougher it’s going to be to locate them to start up the games.
The problem with that is WotC is going to continue to recost units as they re-release them, and I don’t feel like yo-yoing the units up and down in the list. But I will give it some additional thought, as tht is how I organize my stat cards at home (lowest to highest).
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We’re doing fine so far…
I wish I could help out here but I’m kinda a computer idiot.
But I do offer good competition and jokes… I think -
your jokes aren’t any better
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Just downloaded and put the first two North Africa scenario mods in the appropriate MapView folder. Wanted to let you all know that “It Makes One Cry” does not show up in the New Game Window. “Come Out & Fight” does load in the New Game Window, but when you open it, it loads the “It Makes One Cry” map.
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I noticed that too. :?
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Let me check this out, hold on…
Corrected. It was a simple careless mistake on my part.
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bump
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Sweet new maps