• Right now in our world history class, we’ve goten now into the Neploenic era and how he invaded russia. This inspired me, along with when I came home today and saw my old Risk game in the corner. Now I was woundering if anyone would be interested in createing a late 1700 early 1800 version of both AAE and/or AAR, starting only with the american revolution to see if the Brits could have kept the colonie. After that scenario is solved begin with the rise of Nepoleon and other countrys. Art could suport inf as cannons, tanks or risk calvery peices could move 2 spaces as usual, DD, BB, and tp only, posible decleration of war on the Ottomans and spain, I could do more research and rules too, but only if anyone is interested and would want to mabye help out with this scenareo. So, what do all of you think, good idea or bad?

  • It could be good. I dig the Napoleonic era and my favorite military boardgame is “The Napoleonic Wars” from GMT. You could make a game work with the A&A rules. You just need a new map.

    I am working on a A&A game with the card driven machanic very similar to the above mentioned Napoleonic War game.

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10


    You mean like this one?

    That was done two years ago-

    And its “Axis and Allies:Napoleonic Wars” not AANeploleonic

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    And if you want the free version then go here:


    its not the same but at least its something.

  • 😄 Why is that you always bring a smile to my face in these situations IL  😄

    On that mediafile thingy. how do you download it?

  • …duh, the big “START DOWNLOADING HERE” sign, I feel like an idiot.  :oops:

  • Well, it downloaded, but it ask what site or something it came from, I had the chose of choosing between a list of things, and looking on the enternet, it gave me this URL, what do I do?


  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    i have no idea… i assume its on your desk top?

    you can view it with adobe reader with is Free DL

  • I’ll try again…

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Dude: if you bother to read the link it explains everything. You tried to “see” it but obviously you don’t have the program. That is what i explained before. In order to view it you need Adobe reader or a trial version of Illustrator CS2 ( or any illustrator program)

    http://shell.windows.com/fileassoc/0409/xml/redir.asp?Ext=ai…… results in this:

    Windows has the following information about this file type. This page will help you find software needed to open your file.

    File Type: Adobe Illustrator Graphic File

    File Extension: .ai
    Description: Adobe Illustrator vector graphic file.

    Software or information available at:

    * Adobe Illustrator

    You may search the following Web site for related software and information:

    * Windows Live Search

    You may purchase or download software related to this file type from the following Web site:

    * Windows Marketplace

    Have questions? See these Frequently Asked Questions.

    Copyright © 2007 Microsoft Corporation. All rights reserved. Terms of Use | Disability/accessibility | Privacy Statement

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Happiness is a mushroom cloud away…Das gut, ja

    This is the proper spelling of your signature. I may suggest you work on spelling everyday and build vocabulary and test yourself often. When your an officer they will run you out of town with your grammar.

  • Whats wrong with it?

    Actualy, the “Happiness is a mushroom cloud away…” part came from a realy cool t-shirt that I have.

    “Das gute, ja”, meaning thats good, yes, is sort of an inside joke that I made a long time ago, and ever sence I put it into things like a sig on the enternet.

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Happyiness is not correctly written that way… its Happiness

    Das Gute is wrong as well… its Das Gut…meaning its good

    My God… its not that hard.

  • Das Booty……

  • …it used to be just happyness for a while, then I relized it was wrong and tried to change it, and I never deleted the y and just added the i.  :oops:  :oops:

  • @Imperious:


    You mean like this one?

    That was done two years ago-

    And its “Axis and Allies:Napoleonic Wars” not AANeploleonic

    I can’t find anything that says the price for that game, what is it?

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Its $150.00 cost is mostly printing for the 4x3 foot map printed on vinyl and mounted on 1/4 inch styrene plastic sheets

    it wont bend or get stained… you can walk on it like a tile in your kitchen.

  • ……uummmmm, is there any way to not have all that on it…mabye make it alittle less pricey?

    Not that I’d buy it any time soon, right now I’m about $150 away from getting a PS3.

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Then save your money and download my free version on the previous posts.

    I guess i can print it out on my 13x19 large format printer, but it will be like normal maps ( not very good) and cost you about $60.00. You would have to tape sections together.

    whichever you prefer is fine.

    I can tell you my game is very good.

  • It looks perty interesting. Like I said, I don’t have the money right now, but mabye in the future. I’ll try and remember it.  😄

  • Are you going borderless with on your 13x19 printer, Imperious Leader?

    I do borderless on my cheap A4 printer and can’t get it precise so I lose bits. I am too lazy to trim so I do borderless. 😉
    I then put the 16 A4 pages (for A0 size) in sleeves and put them in a folder for transport.

    Works out about $20.

    Maybe Gewehr you can do that first and fork out $150 later.

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Yes i do border less set on poster mode. I cut off any excess so it mates exactly.

    I print on 9.6 mil 65 lbs canon photo paper which comes to about 10 sheets $22.00

    plus about 15 bucks in ink costs for my Canon 9900i printer…rest is built in aggravation costs

  • Imperious, is there somewhere to see the rules for your Napoleonic wargame?

  • I guess not

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    heres a random page:

    1.4 Turn details:
    1.4a Playing event cards:
    Your event card can be played in any manner which best creates the maximum advantage for the player. With each card you follow the instructions and not every card will help you, while others may affect the other player.

    Next each player rolls the following dice according to this schedule:

    The Imperial Player plays first and receives the following activations:
    France: 20
    Spain and Confederation of the Rhine: 6

    The Coalition plays second and receives the following activations:
    Great Britain:  6
    Russia: 6
    Austrians:  6
    Prussia: 4
    Ottoman: 4

    1.5 player action allocations:
    Players now draw colored blocks equal to each nation’s activations. Each block has two sides which indicate either a movement or combat allocation. Each time a player uses these blocks they are placed with the leader to note how many actions that leader has undertaken. A leader can never take on more allocations as his leadership rating and further each additional allocation on the same leader costs one additional point. For example: Napoleon is used to move his army twice and conduct two combat actions. Thus he has used 1+2+3+4= 10 allocations out of Frances total this turn.
        For example: the Imperial player activates Napoleon for movement and combat, then the Coalition player decides that the British player will activate Wellington for similar actions.
        The Imperial player always starts with the first action in any event. The player who has less actions to allocate has specific options as follows: 1) He may take a pass option and force the other player to perform a double allocation and 2) He may himself take a double allocation. The player with fewer player actions can never allow more than two consecutive pass or double actions unless he’s out of player actions completely. If both players end up with the same number of allocations the Imperial player is awarded the options.
        Player actions consist of the following types of items that can be performed during the turn:

    1. Movement allocation: activate a Military Leader and move your army into one enemy controlled territory (unoccupied or occupied) or if using an Admiral you move your fleet up to three sea zones.
    2. Combat allocation: attack enemy units into their territory/sea zone you moved into. Landing units during sea invasions constitute a combat allocation.
    3. Redeployment allocation: Activate a leader and either move units toward this leader (e.g. Rally) or move the forces within your controlled territories in any manner of your choosing.
      One General or Admiral is required to activate your forces. Your forces do not move without a leader. A General can only lead an army of his own kind, while an Admiral can lead a fleet of ships from different nations.

    All players on the same side move and conduct all other turn functions together. Once both sides have no further allocations to make then they perform turn phases 3-5 in sequence with the Imperial player performing this first. Each player of the alliance then tallies up his total value of his territories and makes his purchases. Each nation counts his controlled territories and adjusts his Production Point (PP) total based on each nations production multiplier value ( see section 5.0 Determine Production totals).All units take one turn to build. Ground forces are placed in your home nations in any manner you choose. Naval vessels can only be built in friendly ports in home nations.
      At the end of each complete game turn the Imperial and Coalition player representative now draws one event card for use on its following turn. They also determine their production point (PP) totals for the following turn and this is either given to the player in the form of play money or written down.

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