Two hits on a tiger is a good idea. Sherman tanks (and i know the Russians didn’t use these tanks, and USA and Britian had other tanks, but they were a very slim minority) had difficulty piercing the Panther tank’s armor. Quite often Sherman shells simply bounced off the Panther’s armor. The Tiger, and particularly the King Tiger had much more armor than the Panther so two hits sound like a good idea. The point of limiting the range was to avoid blitzing with this tank. This tank strength was definitely not blitzing.
The supply truck/mechanized infantry situation is a bit harder. It must cost less that a tank and at least as much as an infantry. That leaves its cost at $3-4, probably $4. The key is to make it different, not necessarily better than infantry and artery. Infantry and artery (and tanks) must be the backbone of land warfare. I would hate it if we found game after game, people building more trucks than infantry or artery.
Tekkyy I like your mechanized armor idea, but am afraid that it will discourage people from buying artery.
The point of making a destroyer attack 2 and defense 3 is simply to shake up and add variety to sea units. The addition of a cruiser necessities lowering the destroyer’s stats. However if we drop it to A2 D2 then its too much like a sub. By varying it’s attack and defense values (and by making cruisers faster) it allows for much more varied naval strategies. Something I cant see as a bad thing.