Oh yea, I know what you mean. My son is about that age and I use AA games to teach history and mathmatics to him. I bought some special AA dice and paint my pieces to keep him engaged. I am thinking of playing the Japanese and let him beat me up with the Allies just to keep it a bit of fun for both of us.
Special first turn attack advantage for Japan?
-
Attacking subs are allowed to submerge before any round of combat. This allows them to move into a hostile sea zone and submerge immediately, without fighting at all. This can cause problems for the victimized fleet (unable to load transports, take advantage of naval base movement, etc.). This is called “sub stalling”. Many players don’t like this, so they make house rules against it. This is fine, but it changes the game balance.
Oh, I see. Preaty much interesting. Is this a house rule, who invents it? And what happens if a destroyer is present in that zone? Can it detects substalling or submarine is immune to it? Whether this rule holds true for Japan and the Allies or only for Allies?
-
Is this a house rule, who invents it?
This is a standard rule. As I said, some people don’t like it, so they make a house rule that an attacking sub must survive one round of combat before submerging.
And what happens if a destroyer is present in that zone? Can it detects substalling or submarine is immune to it?
The presence of a destroyer makes no difference.
Whether this rule holds true for Japan and the Allies or only for Allies?
It applies to everyone.
-
I found some Tournaments rules for A&A. (attachment in my post). Some Pacific detailes are also mentioned in it. What about BIDDING rule, what is exactly bidding for a number of I.P.C.'s and what is the sense of that rule?
-
Here’s a discussion about it: http://www.axisandallies.org/forums/index.php?topic=6187.0
-
Thank you