“Japan wanted the island chain as a place to launch air attacks on the US mainland. They also wanted to cut off the supply routes from Australia and the US. The US mostly wanted to stop Japan form achieving their goal, but establishing a foothold in the Solomons gave them a nice place to launch their Pacific operations closer to Asia.”
The first point is totally bogus. Nate’s been too busy with Dreamblade again.The real idea was to cut supply and isolate Australia from points that link back to our mainland and from British support. That was in fact the plan for Coral Sea namely to get in position to capture Port Moresby and further isolate Allied positions in south pacific. Also, it was to anchor the Japanese control of another further island chain for the defense of the perimeter of her conquests. A firm control of these islands would give Japan more time replace her lost carriers at Midway. AS you know she undertook conversion of 2 battleships to hybrid carriers and stepped up the completion of carriers not completed in order to gain back parity with American carrier force. Japan was engaged in a war of attrition after Midway and the Solomons would be for japan her first resolve of a bloody nose and send the message that “each island will be paid for in blood… do you have what it takes to continue?”
Haaahaha! I feel your pain, FMG. The second I bought Guadalcanal, I was so psyched to make my opponent’s IPC’s deteriorate via bombing raids, and swarm em with fighters. And then I opened up the box and went “WTF!?”.
I, too, am a bit unappealed by the rules. What we did was put a certain amount of chips on each island, gave it an IPC value, and put a production factory on our “base islands”. This made for an exciting naval minimap. I haven’t gotten to play a lot of navy-heavy games, usually my 1942 games just end up with British bombardment and amphibious assault on Berlin, and the US navy buildup with the subsequent bulldozing of the Japanese.
So, theres my suggestion for you, FMG. I look forward to your custom A&A molds. I’m DEFINITELY buying an italy set once I get my paycheck, and of course, once it’s released =D
Yes I agree airpower was dominant in the pacific but in this campaign the night actions should be modeled as there were so many such engagements in the slot.
I like the idea of some sort of night rules (long lance, radar etc); I see there is an optional rule for the Japanese to use a nightfighting token but I don’t think this is what Commander Hara had in mind.
Is there a place where these and other suggested “house” rules are being accumulated for A&AG?