• '18 '17 '16 '11 Moderator

    Okay, don’t get me wrong.  I’m not saying if this is a good or bad move for Japan.  The question was posed how to handle it and I, personally, think the best option is to ignore it until you have extra forces to deal with it, or, you could try to use it to exploit Japan and remove some pressure from Russia.  Note, Japan has not a chance in all of Hell, MI of taking out America before Russia falls in MOST games, so it’s not a huge deal for you to match him unit for unit in W. Canada/Alaska.  But, given that Japan knows they don’t have a chance in hell, they probably will leave it with 1 infantry there or abandon it where you can move in easily later to get it.

    Now, from Japan’s standpoint.  If America’s building in E. Europe and only has infantry in E. Canada, a strong landing in Alaska/W. Canada (same sea zone) may serve a very strategic purpose of getting America worried that you are trying to over throw them on their own soil and thus get them to pull back from landings in Europe and Asia and Africa.


  • Now, from Japan’s standpoint.  If America’s building in E. Europe and only has infantry in E. Canada, a strong landing in Alaska/W. Canada (same sea zone) may serve a very strategic purpose of getting America worried that you are trying to over throw them on their own soil and thus get them to pull back from landings in Europe and Asia and Africa.

    My point indeed. Can’t agree more with ya.

  • '18 '17 '16 '11 Moderator

    I meant in E. USA, not E. Europe.  If America’s building in E. Europe, games over! :P


  • @Cmdr:

    I meant in E. USA, not E. Europe.  If America’s building in E. Europe, games over! :P

    Now you mention, it is indeed a bit weird the US building things in E. Europe,

    Would say that the game was far gone by that time. :P


  • The Alaska/WCan landing is best timed for TWO turns before Japan and Germany launch their 1-2 strike on Moscow; to prevent the Americans from landing heavily in a German rear area.  Units in Japan two turns prior to a Moscow attack cannot reach Moscow for the fight anyway, so may as well prevent America from going after Western Europe…

  • '18 '17 '16 '11 Moderator

    I concur.  Which is why I think America should ignore Alaska if Japan invades.  Keep your eyes on the target.  The target is to prevent the Axis from out numbering the combined armies until you are staged to destroy one axis power and leave Russia defended enough to keep the other power from killing it.

    You cannot do that from Alaska.


  • Which is why I think America should ignore Alaska if Japan invades.

    Cool! A quick way to add +2 income to Japan without sailing far away to exotic areas like Madagascar.


  • @trihero:

    The Japanese decided to be annoying, and they landed 2 inf in Alaska on J2 (which was vacant), and they guarded the transport with 2 battleships and a carrier (with 2 fighters). Whether or not this is a good move for the Japanese is not the point; the point is that you have to deal with it as the Americans. (but feel free to discuss too whether this is a good move or not for the Japanese, it’s not like we always stay on the point here do we  :lol:)

    Your US build 1 was a carrier, 2 tran, 3 inf and 1 art on the US East Coast. Currently you have 3 inf in W. Canada, 2 fighters in E. Canada, 1 fighter/1bomb in UK, and the rest of your men are on the US East Coast (well, the AA gun from the W. Coast is still there, but otherwise unoccupied)

    What is your decision, commander? Of course, you will be building some men on the West Coast - how many? Do you decide to contest Alaska with 2 inf yourself every turn + airplanes? Some variation? Or not at all? Keep in mind that the Japanese have 2 bb shots every turn, and discuss your answer. (I don’t have a fixed answer in mind). The Japanese will continue to attempt to assault Alaska with 2 inf + fighters + bb shot every turn unless you either present a threat to their navy or stack Alaska high enough that it no longer becomes worth it. They will also stop bringing men if you don’t contest it (that means they will sit 2 inf on there and send their transport back until you start contesting again). What will you do, commander?

    As Japan I would build IC in Alaska, move to WCA after building up enough frontline strength, then capture LA and building from
    WUS instead of Alaske, move to CUS, take Washington and do weasel war dance!!

    http://uk.youtube.com/watch?v=bq3_OMz7CMU

  • '18 '17 '16 '11 Moderator

    @trihero:

    Which is why I think America should ignore Alaska if Japan invades.

    Cool! A quick way to add +2 income to Japan without sailing far away to exotic areas like Madagascar.

    Yup, and you’d have to invest at least 6 IPC a round stacking it with a capital ship and a pair of transports tied up to keep it too.  Otherwise, I’ll eventually have enough extra units to walk in and take it back at my convenience without interrupting my train to Europe.

    Lucifer:

    I think you’re nuts.  An IC in Alaska is not going to get you Los Angeles.  America’s pumping out 10 ground units a round in W. USA moving to W. Canada to E. Canada and transporting 6 to 8 of them a round out.  That’s +2 units a round extra that are building up in W. Canada, more if you wanted to produce more.

    That’s the whole point.  Alaska is a money sink for Japan.  It doesn’t hurt the United States because the United States just keeps going with their plans, and when they have enough extra units, they take Alaska back.  That could be in one turn or 20 turns.  But it will eventually happen.

    However, if the United States is stupid enough to stop their train just to take Alaska they have a two round delay.  One to back out of Alaska and another to get to E. Canada to be transported.  2 Rounds without the biggest income winner the Allies have (in most games) may really give a good advantage to the Axis, especially when timed right.

    But I think you’re nuts if you think 2 infantry a round in Alaska is going to do anything for you.  If anything, putting an IC in Alaska would result in the loss of Alaskan income every round since it’s not worth defending with an AA Gun.


  • Yup, and you’d have to invest at least 6 IPC a round stacking it with a capital ship and a pair of transports tied up to keep it too.  Otherwise, I’ll eventually have enough extra units to walk in and take it back at my convenience without interrupting my train to Europe.

    No, I’ll just leave 2 inf there and only counterattack if I can do so and capture it with 2 inf again. I have no reason to invest 6 IPCs a round, I’ll let you do that for a few rounds and then retake Alaska, I don’t care. A few rounds at +2 to Japan and -2 to the Americans is a nice bonus. It will tie up your extra IPCs, meaning nothing in addition to the plain shuck shuck.

    That’s the whole point.  Alaska is a money sink for Japan.  It doesn’t hurt the United States because the United States just keeps going with their plans, and when they have enough extra units, they take Alaska back.  That could be in one turn or 20 turns.  But it will eventually happen.

    It’s actually a money sink for the Americans - all their extra IPCs will be spent until they have enough units to recapture and hold Alaska. All I did was throw a couple of inf in there, not adding any more; the Americans are spending their extra effort building up until they can hold it permanently. I will throw more if you have say 1-2 inf in Alaska only, but that’s at better gain to me because of BB shots. You need to retake it with like 5 or so inf to hold it permanently. That may or may not be significant in itself, but the IPC income difference adds up for those rounds it took you to get enough extra inf.


  • My war weasels will dig tunnels and attack LA from below….
    They will hook up with the Chinese in Chinatown, and they will send a clear message:
    Resistant is futile!
    Then LA will surrender, and Japan can build 10 inf each rnd, US will never take it back  :evil:

  • '18 '17 '16 '11 Moderator

    @trihero:

    Yup, and you’d have to invest at least 6 IPC a round stacking it with a capital ship and a pair of transports tied up to keep it too.  Otherwise, I’ll eventually have enough extra units to walk in and take it back at my convenience without interrupting my train to Europe.

    No, I’ll just leave 2 inf there and only counterattack if I can do so and capture it with 2 inf again. I have no reason to invest 6 IPCs a round, I’ll let you do that for a few rounds and then retake Alaska, I don’t care. A few rounds at +2 to Japan and -2 to the Americans is a nice bonus. It will tie up your extra IPCs, meaning nothing in addition to the plain shuck shuck.

    Okay, you hold Alaska for two rounds, it then falls to the 6-8 extra units I have in W. Canada.  How do you retake it?  And the -2 is so painful to me when I am already building too many units to fill all my transports.  Okay.  For a round or two I don’t buy my annual fighter.  Whoopy.  I’m not diverting forces I need in Europe to stop Moscow from falling so I can deny Japan their money sink.

    @trihero:

    That’s the whole point.  Alaska is a money sink for Japan.  It doesn’t hurt the United States because the United States just keeps going with their plans, and when they have enough extra units, they take Alaska back.  That could be in one turn or 20 turns.  But it will eventually happen.

    It’s actually a money sink for the Americans - all their extra IPCs will be spent until they have enough units to recapture and hold Alaska. All I did was throw a couple of inf in there, not adding any more; the Americans are spending their extra effort building up until they can hold it permanently. I will throw more if you have say 1-2 inf in Alaska only, but that’s at better gain to me because of BB shots. You need to retake it with like 5 or so inf to hold it permanently. That may or may not be significant in itself, but the IPC income difference adds up for those rounds it took you to get enough extra inf.

    No.  America has extra units at all times.  This is so they can quickly build nothing but fighters if they lose a significant portion and not lose transported unit efficiency.  All you have done is waste 6 infantry for the maximum possibility of having +4 IPC.

    Please, what is worth more:

    1 Transport + 2 Infantry for 2 IPC in Alaska

    or

    2 American infantry used to liberate Alaska?

    No, you probably wont lose the transport, but you have lost the use of the transport while you moved there.

    14 IPC’s worth of equipment lost to Japan (Usable, not necessarily destroyed)
    6 IPC worth of equipment lost to America (Usable, not necessarily destroyed)

    2 IPC land value.

    Who’s sinking money into worthless conquests in the far corners of the world?


    And you can categorically forget ever getting to W. USA from Alaska.  You’d have to devote the entire Japanese war machine to piling the hell out of Alaska for the feinting hope of maybe getting good dice and cracking the American defense.  Of course, 100% asset allocation to North America would effectively stop America from helping in Europe at all.  But it won’t win Japan North America.  All it will do is help Germany beat Russia and it would only be somewhat effective if England gave up Africa like some of you have recommended they do in the other thread so they can put a fighter in SZ 52 (where it will be destroyed) and sink a transport (ending up in the destruction of the majority of your surface fleet).


  • Remember Jen is always right.

    I must work harder.

    • paraphrased from “Animal Farm”
  • '18 '17 '16 '11 Moderator

    @newpaintbrush:

    Remember Jen is always right.

    I must work harder.

    • paraphrased from “Animal Farm”

    “Jennifer is always right. I will listen to Jennifer. I will not ignore Jennifer’s recommendations. Jennifer is God.”

    This mantra is especially true when I speak the truth.  Japan taking Alaska does NOT dictate that America must drop everything to liberate it.  Alaska is a good money sink to sucker Japan into defending.  If Japan does not try to defend it, then America can take it back at leisure.  If Japan does sink more money into it, America is perfectly capable of countering the Japanese build up at a lower cost and prevent them from doing anything.


  • Okay, you hold Alaska for two rounds, it then falls to the 6-8 extra units I have in W. Canada.  How do you retake it?  And the -2 is so painful to me when I am already building too many units to fill all my transports.  Okay.  For a round or two I don’t buy my annual fighter.  Whoopy.  I’m not diverting forces I need in Europe to stop Moscow from falling so I can deny Japan their money sink.

    Well, I don’t retake it. ; o

    And while you’re not diverting forces, you’re not making good use of your extra IPCs. No annual fighter, extra transports, until after you force me out. If you don’t then I leisurely keep gaining +2 every round and you take -2 every round; every IPC difference adds up.  :-D

    If Japan does not try to defend it, then America can take it back at leisure.  If Japan does sink more money into it, America is perfectly capable of countering the Japanese build up at a lower cost and prevent them from doing anything.

    Your words are indeed wise. Remember though I never advocated sinking more money into simply defending Alaska. I do however like as Japan to have extra income without going very far and I also like the Americans having more units than they’re using, that means they’re being inefficient.

  • '18 '17 '16 '11 Moderator

    Yes, but I usually have more units then I need as America anyway.  So you’re not really cramping my style, you’re just throwing away units and tying up naval assets that could be better used elsewhere.

    Can Japan get Alaska for two rounds?  Sure.  Will it stop me from making 1 of my normal fighters?  Yup.  Will it net you more in units then you lose?  Probably not.

    4 IPC for holding the land for two rounds - 6 IPC for the loss of two infantry.  Maybe you get a kill and go to +1 net, maybe you don’t and stay at -2 net.


  • Yes, but I usually have more units then I need as America anyway.  So you’re not really cramping my style, you’re just throwing away units and tying up naval assets that could be better used elsewhere.

    Hmm you’re right, I’ll go cramp someone’s style who has just enough or less units than they need  :evil:

  • '18 '17 '16 '11 Moderator

    @Bean:

    Yes, but I usually have more units then I need as America anyway.  So you’re not really cramping my style, you’re just throwing away units and tying up naval assets that could be better used elsewhere.

    Hmm you’re right, I’ll go cramp someone’s style who has just enough or less units than they need  :evil:

    Aye.  Why do you think I usually have more units then I need as America anyway? hehe.  It’s so I can Destroyer Japan if they pull an Alaska landing or I can quickly recover from unexpected aircraft of naval losses by building less then is optimal for a turn and using the “extra” units to supplement the reduced purchases.  I have to recover those units, but I can do that over a protracted period of time.


  • It is suicide, nothing more, nothing less,

    You could gain a few IPC from it, but still the US has most likely always above 30 IPC, so that’s like 7 INf and 2 armor, Beat that with your Japanse drops. :P No change, and a very plausible counterattack with transports flowing over the Pacific to hit the Japanse on thei rhomeland, islands, or the Asian continent.

  • '18 '17 '16 '11 Moderator

    I think the point was to magically disrupt the American transport system of landing troops in Russia every round for a brief period to let the Axis get a leg up and be able to 1, 2 punch Russia and win the game.

    Which is exactly why I never have just enough troops to keep my flow going.  Always have extra.  It discourages Japanese gambits.

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