Your counter Dan is an even better blessing for Germany (assuming a Karelia Stack as I stipulated about 10 pages of responses ago…)
OK, you killed a German ARM, probably w/o loss.
You also moved the UK BB and TRN to SZ4 w/ no other support (except the USSR SUB that I assume moves up to be fodder on R2).
UK is losing their TRN and Battlewagon, and USSR is losing their SUB… all to a German Air Strike from Western.
Add in a FIG build on G2 to replace one of the lost units, and UK is now scrambling to build capital ships to protect their TRNs (and will almost certainly never have a BB again while the game resolution is still in question), so that removes some nice trading firepower from UK, and saves 1 INF that will be able to counter attack on average of 2 of every 3 UK attacks that otherwise would have been dead, so nice cumulative gain for Germany on that one.
Add in a fleet move to SZ3 by the Baltic Fleet… especially if I built an AC in SZ5 on G1, and the Royal Navy is out of it for TURNS.
In short Dan, I just suckered UK into over-extending their navy on UK1 over a single German ARM.
Nice trade for Germany, I lose 1 ARM out of 10 that I start with, UK loses their last Battleship and half of their starting Atlantic TRN capacity… not to mention Russia loses their ENTIRE NAVY.
Sure, I’ll lose a few FIGs. But I can replace those 1 a turn with little impact to Germany’s war machine. UK is NOT replacing Battleships, and their TRNs are not going to live long without protection…
Russia stands alone for 2-4 turns against a Germany down a few FIGs and 1 extra ARM.