• I would land in Karelia on UK1, and build TRNs out of range of the Luftwaffe in SZ2 which can be used to add more units to the Karelia/Archangel (and Norway if you like) landings in UK2.

    Germany would have to commit a MINIMUM of 2 FIG, 1 BOM to attacking the SZ4 fleet (1 TRN, 1 BB, 1 USSR SUB for fodder) just to have even odds of taking out the UK fleet on G2.  With that force it is typically mutual destruction (putting the Germans down to 3 FIGs total since they likely lost 1 to AA fire over West Russia on G1 if they attacked the massed Russians).  As UK I’ll take that since on UK2 I would just build a capital ship and land forces in SZ3, move my multiple TRNs from my UK1 purchase and the one from SZ1 and take Norway in force.  Then on UK3 I can take Karelia with some serious firepower.

    Then Germany has to decide if those units that it built G1 and moved to Eastern in G2 are going to try for Moscow (which is building up defenses and has destroyed the German forces in Caucuses and West Russia), or turn north to take on the UK forces in Karelia.  Either choice when you are out of ARM and down to less than 50% air force is not a pretty thought for Germany.


  • @ncscswitch:

    That extra BB is deadly if allowed to live.

    yeah, i dont mind much if it threatens W.Europe but in our game you used it to sink my bat and tra in the Black Sea, which i needed to smash USSR  :cry:

    altough West Med battle was risky i didnt anticipate to loose everything and your bat stays

    but thats the risk a player must take when goin on a Moscow pointed Blitz-Krieg

    hope it helps Jen :wink:

  • '18 '17 '16 '11 Moderator

    Assuming Germany has 5 Infantry in Karelia (3 Norway, 2 E. Europe) and built 8 Armor in Berlin on G1 (40 IPC), does that change your advise, or are you not so worried about an all out tank purchase by Germany to pound Russia into submission?


  • Nope.  I still get 2 builds of INF (16 units), and I still will get 2+ allied FIGs to Moscow in time to thwart the Germans, plus the USSR FIGs that still exist.

    Add in if I made an otherwise typical R1, that gives me 20 INF, 4-6 FIGs, AA, plus either another 4 INF, or some ARM depending on the R1 build.

    Go ahead, hit me with 3 FIGs, 8 ARM and 5 INF.  I like my odds on that battle as Russia :-)

  • '18 '17 '16 '11 Moderator

    Here’s the maps.  We have NA’s but most of them are not in effect.

    Russia: Russian Winter (Doesn’t help for W. Russia battle, so didn’t call it.)
    Germany: Atlantic Wall (German infantry defend at 3 or less against amphibious assaults)
    England: Enigma Decoded (Used to save the British Armor and Fighter in Egypt)
    Japan: Dug-In Defenders (Island Infantry defend at 3 or less)
    America: Fast Carriers (Carriers move 3 spaces)

    He gets to pick one more after America goes, but before Russia goes.  Makes it 3 and 3.

    With England I went to SZ 7 to kill his fleet.  Saves me the whole headache clearing those submarines, destroyer, transports and battleship out of the med later.

    So we have Switch who thinks Russia’s got plenty of time to put together a large infantry package to stop the Germans.  I’m a little more dubious.  If he continues the tanks he could, conceivably, put together as many tanks as I can infantry, I think.

    [attachment deleted by admin]


  • There was no reason to pre-clear the med.  The Americans could have sealed those units in.

    The UK move to SZ7 instead of setting up the Classic reinforce of Karelia may be the allies downfall… no second set of ground units in Karelia/Archangel/Norway for the German’s to be wary of…

    You are a Classic player Jen, you know how the Allied shuck into Karelia is supposed to work :-P

  • '18 '17 '16 '11 Moderator

    Yea, but those ships were juicy and I’m set up to hit W. Europe hard and dump American and British units into Africa.  That means he has to turn his tanks back to hit W. Europe or push on Russia.  Anyway, remember, those 5 infantry in Karelia defend at 3 or less because of his NA.  Basically, they’re tanks atm.

    I’m thinkin America should go with 3 Fighters, Artillery, Transport for it’s build putting the fighters in E. USA so they can get to England then Russia in two turns.  The Artillery makes the 5 infantry in North America (2 C. USA, 2 W. USA, 1 Alaska) a full 3 transports, it too can go in E. USA.  That way when America lands in North Africa, it’s 1 round from a reinforcement invasion of N. Africa.  Thinking Germany with Africa in this game is going to be a nightmare.


  • Western, in a KRF (Kill Russia First) as a move for the Allies tends to be a losing move…

  • '18 '17 '16 '11 Moderator

    In this circumstance I could agree.  If Russia has a strong (defensively) army in the East, a Western stack in the West Europe could force Germany to split.  Especially if you have 12-16 British/American units with some air force and England puts an IC in W. Europe.


  • OK, I had some time to look over the moves thus far with the maps….

    I see some issues for the allies.

    UK staying at the peripherial is not good.  I think UK fell for the bait in sz7 big time.  I am not sure why UK wouldn’t load 2 inf from australia on their sz40 tpt.

    Also, why is there a UK tpt in sz8 and not sz7?
    Or why was the new DD not added to sz8 as well?

    G2, Germany can move to sz14, add some tpts and be is position to move strongly into the caucasus on G3… .without losing much (if any) tempo.  Also, Africa can yield Germany lots of quick cash without any extra units

    I see a G2 buy of 2 tpts, 9 inf, tank.  This would enable a strong counter to an allied western europe landing UK2/US2 (inf, art could be brought back to SE from algeria)

    WHY was the SZ 59 tpt not sunk?  Say good bye to 6 inf in buryatia.  Russia does not need a second front opened, and Japan should do just that.

    Japan should land all their ftrs in range of caucasus on J2… I do not believe that Russian winter can even hold off the German attack on G3 there.  Japanese fighters can reinforce the german units once they taken (or moved in unopposed).

    This game is set-up for a quick(er) axis game push.  US ftr buy may not be bad based on the need to get defense in the game to russia as quickly as possible.


  • I would definately go for cacus.

    No reasons, just instinct  :evil:


  • @Jennifer:

    Here’s the situation.  It is Germany 1.  Russia has stacked W. Russia with 8 Infantry, 2 Artillery, 3 Armor and an AA Gun.  Caucasus is empty save for the AA Gun and IC.  Germany has an Infantry and Artillery unit bid to Libya.

    Now, as you know, Germany CAN hit W. Russia HARD.  Germany has:

    Fighter, Bomber from Germany
    Fighter from Norway
    Fighter, Armor from E. Europe
    Fighter, Armor from Balkans
    3 Infantry, Artillery, Armor, Fighter from Ukraine
    3 Infantry from Belorussia
    Fighter from W. Europe

    That’s a large force with a lot of punch, and you won’t need all those fighters to accomplish your mission.  In any event, barring really crazy dice, you’ll win with at least a tank left if you save 1 of those infnatry for Caucasus and save a fighter for Karelia (assuming Russia leaves 1 infantry there as a blitz blocker)

    So which is it, leave the British fleet alone or destroy Russia’s war making potential?

    Not enough information to make an informed decision.  Gimme a screenshot.  I can’t decipher .aam files.

    Preliminary - I’d say it isn’t a straight Tank Dash to Moscow setup.  Germany doesn’t have the infantry to absorb hits on G2.  It’s gonna get real expensive real fast for the Axis if they Tank Dash.

  • '18 '17 '16 '11 Moderator

    England wanted to stop the fleet from being a nuisance, so I did so with as much power as I could.

    Remember, on UK 1 with 1 Transport, England would be 1 Battleship, 2 Infantry vs 5 Infantry in Karelia.  Not promising.  And with the SZ 7 fleet and fighters, the fleet in SZ 3 or 6 would have been destroyed without massive naval purchases.

    The Transport in SZ 8 is there to get the units from E. Canada.


    I agree, I think 4 fighters for 2 rounds with America coupled with landings in Africa could be a significant defense.  problem is, the American fighters move after Germany, so Russia cannot win, land American fighters, and hold. :(

  • '18 '17 '16 '11 Moderator

    SZ 2 was a bad choice because you cannot both get the units off E. Canada and land them in Algeria.

    Enigma says you can move the units up to their maximum NCM moves. It’s treated as a NCM before Germany’s combat begins.  At least the way I read it in 1.3.

  • '18 '17 '16 '11 Moderator

    @nuno:

    By the way Jenn, why didn’t you liberate Caucasus with the british? You’re playing 9VC, right?!

    And by the way,
    don’t focus too much in Operation Torch (Kesselring expects it…),
    next round you should need to provide substantial help to Russia to prevent Moscow from falling.

    Because I liberated it with the Russians.  I used the British to lock the Japanese out of India. (4 Infantry, Armor.  he still got it, but he lost 3 infantry and a fighter for it.)

    Meanwhile, his Japanese fleets are hopelessly spread apart facing a strong English and a strong American fleet.

    Coupled with the IC in Sinkiang, hoping to push him off the mainland and take his islands while Russia and England focus on Infantry for Moscow.


  • please continue to post the game maps.

  • '18 '17 '16 '11 Moderator

    @nuno:

    Jenn,
    have you played (successfully) this allied strategy against this German opening?

    I’ve never seen this German 1 move!

    Anyway, he’s got 14 tanks on Moscow’s border.

    I’m going to put the Americans in W. Europe I think, maybe S. Europe.  Don’t know yet.  Maybe Norway.  As I just said, don’t know yet.

    Here are Russia, Germany and England round 2’s since you requested map updates.  I don’t have the others, but since it’s only round 2, and Japan and America havn’t had a round 2 yet, I think you can figure out what happened.

    Anyway, I got pretty hosed in W. Russia.  Just hoping I can get enough firepower in Russia to hold the Germans off another round and force him to consider pulling back to protect Berlin.

    [attachment deleted by admin]

  • '18 '17 '16 '11 Moderator

    If Japan attacks Sinkiang, Russia gets +4 units under their idea of the NA.  (non-Aggression) so they’re in there to prevent America from losing the IC and then allowing America to come help from Sink.  Same with the guys in Bury.  They go up to 10 if attacked.

    Anyway, no idea.  Hoping I can get enough firepower to Moscow to hold hte Germans off until I can push back.

  • '18 '17 '16 '11 Moderator

    He lost those planes in Round 1 to the AA Gun in W. Russia

  • '18 '17 '16 '11 Moderator

    The opponent isn’t from these boards.

    He lost fighters to AA Guns again.  He’s not doing well against Russian AA Guns, and I retook both of them last round. =)

    Anyway, 14 Armor against 20ish Infantry is not going to be fun to watch.

    My debate, currently, is if I should strafe W. Russia or not.  5 Inf, 5 Arm if I can get out without taking it, could help.  The flags were wrong for Russia, they have 24 IPC, so at least I can make 8 more infantry.

    If he goes all out on G3 against Russia, and I get no hits, he has a 75% chance to clear it and have 2 bombers and a 3 fighters and an Armor left.

    if I strafe W. Russia I should lose 8 Infantry and he loses 5 infantry, 3 armor.

    That means I’ll ahve 9 Infantry, 3 Armor, 4 Fighters to defend against 11 Armor, 3 Fighters and 2 Bombers.

    And then he’ll have a 62% chance of clearing Russia, but not taking it. (Assuming all AA Guns for my attack and his attack miss, anyway.)

    Damned no matter which way I go.

    The other option is to somehow get both Caucasus and W. Russia with Russian forces and block those 9 armor for one more turn.

    If I go Inf/Arm to Caucasus and 8 Inf, 2 Arm, 2 Fig to W. Russia I might be able to do it.  I only have about a 40.40% chance of taking W. Russia though, and that’s if the AA Gun misses.


    Okay, think I have it figured out.

    OOL for Russia: Bomber, Infantry, Armor, Fighters.  That gives me a 62% chance to win against everything Germany can bring to bear.

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