• @Perry:

    Thank you.
    Confused for a minute there. Now it all comes back to me  :wink:

    More beer!

  • '18 '17 '16 '11 Moderator

    @newpaintbrush:

    @Perry:

    Thank you.
    Confused for a minute there. Now it all comes back to me  :wink:

    More beer!

    NEVER ENOUGH BEER!!!


  • More wine!
    (I have been doing South Beach for 6 weeks now, without the alcohol or caffeine restrictions.  I lose FAR more weight drinking red wine than i do drinking even light beers, in fact I was stalled at down 8 pounds until I switched from my evening beer to evening red wine over the weekend…)

    BTW:  I am now down over 10 pounds (a nice slow loss), with 22 pounds to go (I know, I know… OFF TOPIC!)  :evil:


  • @ncscswitch:

    Air unit retreat is ALWAYS:
    1.  Return the units from the battle board to the game board.
    2.  In NCM the aircraft can fly the remainder of their allowable movement to any legal landing place.

    Just wanted to point out that if the ftrs came 4 units into the battle (were going to land on a carrier that is also in the battle), these ftrs wil splash upon a withdraw as they have no movement points left.

    Best lose them first as casualties if withdraw is imminent….

  • 2007 AAR League

    @axis_roll:

    @ncscswitch:

    Air unit retreat is ALWAYS:
    1.  Return the units from the battle board to the game board.
    2.  In NCM the aircraft can fly the remainder of their allowable movement to any legal landing place.

    Just wanted to point out that if the ftrs came 4 units into the battle (were going to land on a carrier that is also in the battle), these ftrs wil splash upon a withdraw as they have no movement points left.

    Best lose them first as casualties if withdraw is imminent….

    Is that so…?  :?

    Just want to see if I understood correctly:

    I move fighters 4 spaces into a naval combat. My thought is that they should land on a carrier in the area where I am attacking.

    The attack goes badly and I withdraw all naval units to an adjacent space.

    My fighters, however, all dies, b/c they have no movement points, to go landing.  :-o

    Did I get that correctly?


  • Excerpt from LHTR:

    Air Units:
    When you designate that an air unit will
    retreat, return it to the game board battle
    site. It will retreat as a noncombat move when
    all other air units finish their moves in the
    noncombat move phase. Air units can retreat to
    any friendly territory within their total
    movement range.
    A fighter can retreat to a friendly aircraft
    carrier or to a friendly sea zone, as long as
    a carrier moves there this turn. Your fighter
    may also end its noncombat move in a sea zone
    adjacent to an industrial complex you own if
    you have purchased an aircraft carrier that
    turn and will subsequently place that carrier
    in the sea zone where your fighter ends its
    turn.

    A ftr must have at least one movement point to get out of the combat territory

  • 2007 AAR League

    OK, I should have understood that it was LHTR.
    That should solve the issue then, for any game that is played with those rules (like all on-line games)

    But what about games play with OOB rules?
    It is a bit ambigious in OOB, right? If you break off the attack, you move all units to a neighbouring space. It does not get more specific right that, right?


  • There are so many problems with OOB rules that basically no one uses them anymore.


  • @ncscswitch:

    There are so many problems with OOB rules that basically no one uses them anymore.

    He’s callin me basically no one.

    Wah.


  • @newpaintbrush:

    @ncscswitch:

    There are so many problems with OOB rules that basically no one uses them anymore.

    He’s callin me basically no one.

    Wah.

    my second ˝karmation˝ goes to you

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