if the allies don’t start building transports then germany has no pressure on the fatherland and can build a 10 turn stack if he wants. Transports are needed even if you never invade france so that germany stops building men and builds tanks. at that point you know how many turns it is to moscow, and you can transport into leningrad, convert, and be ready for the belocounter
sorry for runons I hope this helps
It sounds like this may have softened the German attacks on Russia, which is probably a good thing, balance wise.
I finally got around to trying A&A Europe with Italy placed between Russia and Britain. I haven’t actually finished the game, but it’s about 5-6 rounds in and the Allies really seem to be winning this one. The US has taken France, the Allies totally rule the Atlantic, the Italian Navy just got whacked and Russia is building steam on the Eastern Front. Plus, the US and Britain have strong invasion forces ready to go on England and their transports are out of range of the Luftwaffe, or what’s left of it. I figure another 3-4 rounds max and the Axis will be finished.
However, I don’t think this has to do with the turn setup. Rather some pretty decent strategy on the Allies side and a few rather unlucky dice rolls for the Axis (particularly on the Eastern Front).
As for placing Italy after Russia in turn order, I don’t think it really made much difference in the overall Axis gameplan. With this game, Italy is not really affected by Russia and mostly tangles with British forces, although I did manage to send a few Russian units to back up the British in North Africa. Also, except for the island of Crete and Morocco, Germany really has no presence anywhere in the Mediterranean and they spend their time duking it out with Russia while trying to keep the British at bay.
My next idea would be to put Italy after England and before the USA. With England getting the chance to move first in North Africa and the Med, that would probably drastically change Italian strategy. I don’t know when I will get to try this though since AAE40 is released now and my copies from FMG are already with UPS and on their way here. So, I’m going to be busy with that for a while, not to mention trying out the massive Global game.
By the way, that is another interesting idea you had about Germany and Italy sharing a portion of their IPCs. Italy could sure use that since even starting with 10 it is not much to build forces with. Their only advantage is that it is hard for Britain to get more troops and equipment down there. It seems to me though that Germany has too much trouble with Russia and needs ALL of their money to fight that battle.
1. Concenrate on navy and air units buy some infantry each turn or aa guns to defend against bombing raids and a transport for later. You don’t need land yet you can get tons later from the 40 ipc’s each turn.
2. Hold the convoys. Depending on who you’re playing, if you completely wipe out the German navy they won’t build up too much again and if they do use your air force against them. Hopefully, they’ll be worried about Russia to worry about a navy that can’t to an amphibious assault (yet)
3. Get Britain to do a stradegic bombing raid on France. By now you should have built up enough infantry to hold France for alittle while. Do a bombing raid and amphibious assualt, this will weaken France alot. Then move your infantry on with transports you bought that turn (don’t get tanks as they’ll be destroyed by German fighters). Leave some fighters in France so you don’t get bombed or at least too much.
4. Next turn, get Britain to do bombing raids on the hopefully defenseless territories between France and Germany. Move your troops up and put new troops in France put every airforce you’ve got into Britain.
That was me,ya dat vas. - Xi
The freakin site logged me out while I was… uh… er… busy sharpening my pencil. Yeah, that’s it! I was sharpening my pencil.
BAD site. BAD, BAD SITE! - Xi
You can prevent the Allies from strongly reinforcing Russia with fighters by threatening Vyborg and Leningrad early. The only efficient way for the Allies to get fighters to Russia is through Leningrad, a distance of 4 from UK. Fighters built in the US on turn 1 land in UK on turn 2 and Leningrad in turn 3. They then join the Russian stack in Belorussia on turn 4. You have until then to make sure you have enough forces forward to ensure that the Russians can’t stand in Belorussia even with all the extra fighters. Further, funnelling fighters through Leningrad means the Allies have to divert ground units from Belorussia to prevent everything from being lost. If so, the German player gets to choose which battle to fight, Leningrad or Belorussia.
The other thing you can do is try to get the Allied player to divert fighters to the Battle of the Atlantic by using you subs in sea zones where it disrupts the flow of fighters to Leningrad.
If the Allied player has been able to get 7 or 8 extra fighters to Russia by turn 3 or 4, Germany is probably doomed, so a combination of pressure and diversion usually prevents the fighter build up.