It depends on what “work” means – in other words, on whether players would consider a Kursk scenario appealing. Conceptually, Kursk would be similar to A&A D-Day (minus the water) in the sense that the battle was fundamentally a frontal assault on a heavily-defended static position, and similar to A&A Battle of the Bulge in the sense that it would involve ground forces driving into enemy lines, but different from both games in the sense that from the German point of view Kursk was a pincer movement aimed at pinching off a salient, and that from the Russian point of view it was a two-stage offensive-defensive battle. Personally I think it has good potential to make an interesting game, if it’s designed properly.
Battle of Britain Game?
Remember there was that guy, who had that really detailed map and he was going to build battle of britain? His map included Northern France, Belgium, Holland, England, and parts of Germany. Does anyone remember where his site is or whether he has done anything with it?
That project comes up like once every 6 months… its still in the same situation…its not finished and i think hes no longer interested. Check out Harris game design which was host to the last 2-3 threads about him.
He was really good but as i said i think he no longer is into AA and has gone on to other things…
crud… That map was sweet, and the project idea was going somewhere…