Latest Patch and Utilities for Hasbro Axis and Allies CD-Rom 1998

  • '10

    Go here to download the the 1998 Hasbro Axis and Allies CD-Rom Version 5.1

    Hasbro bugs fixed by the patch and other additions:

    Unit lock…maximum units on the board increased from 300 to over 1000.
    Battleship bombardment bug…use as many battleships as you want in an amphibious assault without locking up the game.
    SecureDice…defeats any dice hack
    New chat commands
    DirectX9.0 fix
    Anti-Aircraft gun bugs fixed
    Odds grapher
    Editor…edit ipc’s and tech

    After you have installed the patch go here to download the WARZONE client which will allow you to play other people face to face on the internet:

    If you wish to play rated games on the warzone please visit:

    And the message board…also if you have any technical issues please visit:

    All these utilites and fixes were created by Plotinus and aqrit. Thanks to their hard work this game is very playable…not at all like when it first was released.  Too bad Hasbro couldn’t fix these bugs and we had to wait so many years.



    CIC Axis and Allies World Club

  • Founder TripleA Admin

    Would you mind if I re-posted this on the main website. I get monthly questions about the 1998 computer game.

  • Too bad my Iron Blitz CD for the game exploded inside one of my older computer’s CD-Rom drive.  That ended that game for me.

  • '10

    Update: All router and firewall issues have been defeated!

    Plotinus has done what Kali, Gamespy or MS failed to do…he has created the first working custom DirectPlay Service Provider ever written. Warzone is now able to play games without opening any ports on routers. Just download the latest Warzone client…enter a room, click on Change, check the Bypass Routers and Firewalls option, and no more port issues from firewalls or routers.

    So if you previously tried to play on the WARZONE and couldn’t launch because of firewall or router issues come back and give it another try…you will have no problems anymore.


  • Thank you very much for the info and your time.

  • Will it work on Iron Blitz? I tried and it did not install but asked if I wanted to force install it….


  • '10

    No Iron Blitz will not work on the Warzone…it is just too buggy a game to work correctly.

  • Will this patch make the 1998 version work on the windows Vista platform?


  • '10


  • That’s more work then I want to go through.

    But thank you very much for the help.


  • Love the work guys are putting into to making old games (excellent old games) work.
    However, being in Australia I apparantly purchased the Euro (re UK) game. Odd as the only English option on the install is English (US).

    I also run XP, so does the latest patch provided here work?

    At the moment I tried installing the game and running either 1.0 or the 1.33 patch, but the program will not run at all……

  • '10

    The 4.2 Patch is not compatible with the European version of the game.  You can download a workable version using the link on top of this page.

  • I have downloaded the patch and when I move the units it flickers a lot. How do I fix this?

  • '10

    After you download the latest patch go into your axis and allies directory.

    My Computer-Local Disc C-Program Files-Hasbro Interactive-Axis and Allies-

    Double click on the file Drawfix_config.exe

    A menu will appear…check the drawfix box and hit apply.

  • Wow, great to see a new patch for this classic CD!!!

    I installed the patch and followed all of the directions, but after launching the game I get a jumbled screen that looks like this:

    Anyone know what could be causing it?

    Here’s my specs, if it helps any:

    • Dell Dimension E520
    • Windows XP Pro
    • Intel Core 2 (4300 @ 1.80GHz)
    • 3 GB RAM
    • Nvidia GeForce 9500 GT (512MB DDR2)

    Thanks  😉

  • Okay, I reinstalled the patch and decided to skip the Vista/Nvidia fix and the screen got a little better… unfortunately, it’s still pretty unplayable. Here’s what I’m seeing now:

    I checked the driver version of my video card and it says it’s 182.50, should I try a rollback to an older version?

    Any help would be much apperciated.  😄

  • '10

    A new version of the patch will be coming out sometime in November 2010.  There are alot more video options available to make all new systems compatible with this old game.

  • Thanks for the reply, kurt.

    I tried the first and second patches, but got the same results and the discussions on the AAWC board wasn’t much help, either.  😢

    I even registered over at the AAWC in hopes to grab the attention of Aqrit so we could hash it out there, but it won’t let me log into the messageboard section for some reason.

    Oh well, at least you pointed me in the right direction, so thanks for the help.  😉

  • Thanks kurt, I’m using the same name over there (carcass), so that should make it pretty easy for you.  :lol:

  • Hmmm, well I did get the email to confirm (which I clicked & logged in) and my name appears in red at the top of the page every time I visit the site, so I have no clue what the problem is.

  • I have Windows Vista 64-bit, and I can get the game to work, but on a 23" monitor, it is a bit hard to play fullscreen mode.  So I installed Virtual Box and tried both Windows 7 and Windows XP, and with both, I get the following error when I try to run it:
        LIB_InitVideo: ERROR 0x887601b3
        Can’t lock Primary Surface!
    So, it works on my machine, but not in a virtual machine on my machine.  Any ideas?

    I only have one guess: “Can’t lock Primary Surface” may have to do with the fact that the game wants to lock the entire drawing surface, and somehow the virtual machine is seeing the actual video card (so the entire “screen”, not just the portion of its window), and the game is trying to lock access to the entire “screen”, which of course it can’t.

    I tried running Virtual Box in fullscreen mode to see what happens, and that didn’t help.

    I posted on the Virtual Box forums, but so far, the only response is the very unhelpful:
        “Forget it. Some games work in a VM, the mostly not.”


  • Nevermind–I got it to work!  I had to install VBoxGuestAdditions.  Not sure what that does, but it now works.

    How about this one:
    I played a game the other day and when it was UK’s turn (a computer), they industrial bomb Germany, and then in the non-combat phase the screen moves around a few times showing several of Japan’s territories (which seems odd), then goes back to showing the UK, and then does nothing.  There is a little arrow near the plane on the UK, and the Bomber is missing.  I have restarted the game (I saved it right before this) about 10 times, and the same thing happens every time.  I try to fix the file, but the add-on program says there is no corruption in the file.  So, is there nothing I can do to finish that game?

  • '10

    Update: Game is now available for download…please view the post stickied to the top of this forum for information and conditions.  See you on the WARZONE!


  • Duuuuuuuuude… this new patch is awesome and works wonderfully!!! Now I can finally play the game! Kudos to Plotinus and whoever else was involved!  😄

  • '10

    UPDATE: Plotinus and aqrit have announced the release of the 5.0 PATCH.

    New additions with this patch include:

    *  Dice stats (/luck command): Displayed for each side is the number of hits above or below average followed by the actual number of hits/the average number of hits of that side’s dice = % of actual to average hits. I.e., 100% = exactly average, 90% = 10% below average, 110% = 10% above average. Below this is a comparison of the luck of each side, showing which side has done better than which and by how many hits compared to the average, / the total number of actual hits for both sides = % of difference to total hits. This final percent gives a rough idea of how big a roll luck has played in the game, with 0% = luck has played no roll.
        * Hot Keys: The following hot keys have been added:
              o F1: Shows a help screen.
              o ALT-F: Toggles flag display on or off.
              o ALT-ENTER: Switches A&A to Windowed mode. To unlock the mouse in Windowed mode, click on the title screen of the window. The game may run very slowly in Windowed mode, it is primarily a way to switch out of the game quickly to do something then go back in. To switch back to Full-Screen mode, simply Maximize the window.
              o ALT-TAB: Minimize A&A. Much less stable than ALT-ENTER.
        * Combat Movement: The game will now allow you to move units to non-combat locations during the Combat Phase. This is primarily to permit planes to path through allied territory (to avoid AA or establish retreat routes) and to permit Aircraft Carriers to move to show the game potential fighter landing spots. It should not be used illegally to block naval retreats.
        * Neutral Bug Fixes:
              o Planes can now use their final movement point to land on a captured neutral.
              o Planes can now capture neutrals by flying over them, and must do so to fly over them. Capturing neutrals in this way costs 3 IPC’s as normal.
              o To prevent accidental buying, planes will now never automatically path over uncaptured neutrals. To take a neutral with a plane, you much manually path the plane to that neutral. It can then go on to another combat location in the same phase.
              o Tanks can now blitz through captured neutrals, though per the rules, not in the same phase that they are originally captured.
        * 2 Dice Heavy Bombers Option: This option replaces the never used No Tech Development option on the main options screen in-game. When selected, Heavy Bombers will only roll 2 dice instead of 3 both in combat and during Strategic Bombing raids.
        * Allied Sub Retreats: A bug that prevented allied subs from retreating (notably the USSR sub from the North Sea on Germans first combat phase) has been fixed.
        * Combat Unit Lock: A bug causing the error “Max History Log Exceeded” when either side in a battle rolled more than 164 dice has been eased–the limit is now 255 dice for either side. Note this is for each side, not combined–i.e., Allies could roll 255 and Axis another 255 in the same battle without breaking anything.
        * Chat Window Clearing: The chat window will no longer clear its contents when it is closed then reopened.
        * Drake Passage Pathing: A pathing bug at Drake Passage has been fixed.
        * Removed Re-Loading: Removed the ability to reload a save during a multiplayer game to head of any temptation to try running the game in a Window, saving it, editing IPC’s with the IPC editor, and reloading it. Thanks to AABoss for pointing out this idea to me–I don’t know if it would have worked, but better safe than sorry. Re-loading has long been used to “unstick” amphibious assaults into undefended territories that involved a sea battle–however, simply clicking “Done” to the combat phase will accomplish the same thing.
        * Not Backwards Compatible: Please not that v5.0 is not backwards compatible with previous versions of A&A. This means if anyone in a game is using v5.0, everyone must be or the game will lock up/malfunction at certain points. Player’s versions are displayed in the chat area of the Waiting For Players screen when A&A first starts–verify there that everyone is using v5.0. Saved games, however, can be shared between v5.0 and previous versions, though games saved in previous versions will not have the dice stat information saved.

    A number of enhancements and bug fixes coded independently by Aqrit have been included in v5.0 with his permission. These can all be turned on or off by his new configuration utility, runnable from the AA Helper application. By default, all are turned on except Force Direct Draw Emulation.

    * A&A Windowed Mode: Hit ALT-ENTER during the game to for A&A to run in a window. Maximize the window to return to full screen mode. While in Windowed mode, click on the window’s title bar to toggle locking and unlocking the mouse to the windown. Note that windowed mode may run very slowly on some computers (it does on mine), but it is still useful for popping out to change your mp3’s, check if your opponent is still in the WZ, etc.
        * ALT-TAB: ALT-TAB may now be used to switch out of the game without running it in a window. However, this is much more likely to lock up than using ALT-ENTER to just go to windowed mode, especially if it isn’t your turn. Its what automatically happens when something tries to “pop up” over A&A, though, so such pop ups are now much less likely to lock up the game–just try to get back into the game as quickly as possible when that happens, especially if it isn’t your turn.
        * Improved Video Card Compatibility: Aqrit has made further improvements to his fix for the surface locking bug that was causing some video cards and OS’s to crash running A&A. His fix is now turned on by default.
        * Force DirectDraw Emulation Option: This option is off by default, and should only be turned on as a last resort if you can not get the game to run any other way. It turns off all hardware acceleration of the game graphics, and is likely to make the game run very slowly unless you have a very fast computer.
        * Arrow-Key Map Scrolling: The map can now be scrolled with the up, down, left, and right arrow keys. This is on by default, but can be turned off if prefer to use those keys for their Chat Window functions.
        * Faster Transport Unloading: Automatically selects the next unit to unload from a group of transports.
        * Faster Transport Movement: Automatically selected the next transport to move. This option along with the one above it are intended to prevent having to use the special Transport window.
        * Uncap USA IC Production: A fix for the bug that sometimes limit US production in the E USA to 12 units. While it technically can be turned off, there is no reason to do so, and doing might cause problems when playing others who have it turned on–so best to always leave this on.

    Download the newest patch here:

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