• In the last game I played, we had LHTR NAs set up…the Axis got a pair that are just sickening when used in combination.

    Germany got Luftwaffe Dive Bombers…those fives on offense REQUIRE a carrier to accompany any fleet.

    The problem is…Japan got Kamikazes, and has a stack of Figs in WEU to selectively target any carriers we build.

    It’s been an Axis dominated game, lemmie tell you…two British attempts to build a new carrier saw both carriers wind up the victim of Japanese Kamikazes before even getting to move.

    We found a way to partially neutralize it…America started cranking out battleships to absorb some of those hits from German dive bombers. Doesn’t do much good because a few transports still get killed, even though Germany has been loathe to risk his fighters to our defensive fours.

    It’s working…slowly, but we’re not going to win. Japan is too built up, and the Allies don’t have the transport capacity to threaten Berlin before Moscow falls.

    How would you go about stopping this double NA beatdown??


  • no NAs for the allies?


  • NA’s were thusly…

    Russia
    Russian Winter (saving for Jap attack on Moscow)
    Salvage (useless)

    UK
    Radar (hasn’t been used)
    Joint Strike (no opportunity has arisen)

    US
    Fast Carriers (hasn’t been used)
    Superfortresses (2 bombers shot down  :x )

    –-

    Germany
    Luftwaffe Dive Bombers
    Panzerblitz
    Atlantic Wall

    Japan
    Kamikazes
    Kaiten Subs
    Dug-In Defenders

    –-

    …Atlantic Wall hasn’t helped the Allies either, lemmie tell you, especially considering we’ve had to rebuild the US/UK fleet from scratch once, and from bare-bones a second time.

    …and Germanys no dummy, he’s probably built a fighter on every turn, and has never had less than seven on WEU.


  • Defend your fleet with BB’s and DSTs…  if it is not laready too late.

  • 2007 AAR League

    Russia ust be in an awfull place if 2 flets have been destroyed……

    Not at all familiar with the “new” NA´s so cant really advice much in this situation…

  • 2007 AAR League

    Where is that list of revised N/A’s made by a member?


  • ncsswitch - That’s what we did, but Britain didn’t have the spare cash, and America kept losing the ships she built.

    Nix - You bet…when I posted, Russia was down to MOS and CAU…game ended yesterday with an Allied concession after the fall of Moscow to the Japanese.


  • That is when you drop BACK a turn, build up, THEN advance.

    Probably a moot point for your current game (you are likely in a hole you can no longer dig out of), but when faced with that scenario of combined NA’s again, you will know to start out with multiple rounds of naval builds BEFORE you advance on Europe so that you have plenty of fodder, TRNs, BB’s and DST’s first. :-)


  • It wasn’t really an issue early in the game…we had our carriers, and Japan was busy elsewhere. It wasn’t until Japan started sending fighters to Paris (just before beginning his Big Push on Moscow) that we had complete disarray with our transport chain.

    Pulling back for a round of building would have been great…except Japan had Long Range Aircraft (only cost him 10 IPCs too!)

    Germany had already spent some cash on it, but failed to get the tech, but we were worried that if we took the pressure off we’d suddenly have an even bigger problem.

    Russia really held her own in that game…probably a lot longer than she should have…even took Balkans and E. Europe at one point. But with little help from US/UK, it was just a matter of time.

    Meh…I’m Japan next game. I’m crossing my fingers for Banzai Infantry, Tokyo Express, and Most Powerful Battleships. Coupled with some combined bombardment, I’ll make sure the Allies stay the hell off of the coasts!  :-D


  • not to rain on your NA parade, but there’s a problem with your game play scenario:

    1).  It’s random.  No rhyme nor reason or continuity for your NAs
    2).  Not all the NA’s are balanced, which can lead to imbalanced games as you experienced.

    Suggestion:
    1).  At the very least, look at the Enhanced NA’s.  They’re much more balanced.  Try using them instead. http://boards.avalonhill.com/showpost.php?p=192859&postcount=4 and http://boards.avalonhill.com/showpost.php?p=192860&postcount=5 and http://boards.avalonhill.com/showpost.php?p=192861&postcount=6
    2).  Just play Enhanced!  It’s an excellent variant/house rule set.  There’s more than just the fight over Moscow to win: http://boards.avalonhill.com/showthread.php?t=15339

    good gaming!


  • @axis_roll:

    not to rain on your NA parade, but there’s a problem with your game play scenario:

    1).  It’s random.  No rhyme nor reason or continuity for your NAs
    2).  Not all the NA’s are balanced, which can lead to imbalanced games as you experienced.

    Suggestion:
    1).  At the very least, look at the Enhanced NA’s.  They’re much more balanced.  Try using them instead. http://boards.avalonhill.com/showpost.php?p=192859&postcount=4 and http://boards.avalonhill.com/showpost.php?p=192860&postcount=5 and http://boards.avalonhill.com/showpost.php?p=192861&postcount=6
    2).  Just play Enhanced!  It’s an excellent variant/house rule set.  There’s more than just the fight over Moscow to win: http://boards.avalonhill.com/showthread.php?t=15339

    good gaming!

    My group tried those rules…while interesting, they do nothing to change the fact that the Axis’s best hope for victory is STILL a joint effort to take Moscow.


  • @Aretaku:

    @axis_roll:

    not to rain on your NA parade, but there’s a problem with your game play scenario:

    1).  It’s random.  No rhyme nor reason or continuity for your NAs
    2).  Not all the NA’s are balanced, which can lead to imbalanced games as you experienced.

    Suggestion:
    1).  At the very least, look at the Enhanced NA’s.  They’re much more balanced.  Try using them instead. http://boards.avalonhill.com/showpost.php?p=192859&postcount=4 and http://boards.avalonhill.com/showpost.php?p=192860&postcount=5 and http://boards.avalonhill.com/showpost.php?p=192861&postcount=6
    2).  Just play Enhanced!  It’s an excellent variant/house rule set.  There’s more than just the fight over Moscow to win: http://boards.avalonhill.com/showthread.php?t=15339

    good gaming!

    My group tried those rules…while interesting, they do nothing to change the fact that the Axis’s best hope for victory is STILL a joint effort to take Moscow.

    Sorry, I have to TOTALLY disagree with that statement.  I’ve played MANY Enhanced games and this is not the case and the main reason I love Enhanced over LHTR-Revised.  You can and DO win without taking Moscow(Axix) or losing Moscow (Allies)
    –-------------------------------------------------------
    However, I was trying to give you a better set of balanced NAs, which is what is built into the Enhanced rules set.  My suggestion_was_ if you are going to give random NAs to each side when you play Revised, AT LEAST balance the NA’s so one side does receive an extra advantage/disadvantage.


  • Sorry, I have to TOTALLY disagree with that statement.  I’ve played MANY Enhanced games and this is not the case and the main reason I love Enhanced over LHTR-Revised.  You can and DO win without taking Moscow(Axix) or losing Moscow (Allies)

    Well I’ve only played one game under those rules, but it seems to me any other strategy by the Axis leaves them too spread out. The Allies are even more capable of joint efforts than before, with the new NAs and lower naval unit costs, and this works against the Axis considerably.

    Maybe things will be different next game, but I plan to be the Allies, so…  :-D

    However, I was trying to give you a better set of balanced NAs, which is what is built into the Enhanced rules set.  My suggestion_was_ if you are going to give random NAs to each side when you play Revised, AT LEAST balance the NA’s so one side does receive an extra advantage/disadvantage.

    It will likely wind up that we will use the Enhanced NA’s with the old LHTR rules…should be just as fun.  :-)

  • '18 '17 '16 '11 Moderator

    Build up in SZ 2 sending America ships to SZ 1 then over to SZ 2.  Get a few carriers and fighters, lots of transports.  The two battleships you start with should be fine.  As long as you can move the American carriers into the area with British fighters before Germany can go, you should be okay to land troops.  Though, it’s a new tactic by the axis to me.

    I have to assume Russia’s gone, because otherwise, Japan would soon run out of fighters or be pushed off the mainland by Russian hoardes.

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