@zosima:
hmm….so then Darth, with 24 IPC’s, what about all 8 on the russian front (maybe in west russia, for a possible assualt on russia in turn 1? I know doubtful but…
That would be in Ukr, Wrus is in Revised. :-D
That would be a Power Europe play. Very effective but typically for a shorter game and not really my cup of tea. Either way the game ends in 3-4 rds, b/c either Germany smashes Kar or Russia holds it or deadzones it and the deciding move takes place in rd 3 or 4 when/if Ger hits Moscow.
It would probably be better to place at least 1 inf in EE just to eliminate that Russian option. I think it even works well if you do 4 inf EE, 4 Ukr, since Russia can stll attack Cauc but that could leave Kar open and if the Cauc battle goes bad for Russia they could be retreating into trouble. It also eliminates a ftr (or 2 I forget the exact numbers needed) from the Baltic attack meaning you may still have your Baltic trn alive on G1.
With 23, if you went to Europe it is nice having the extra armor in EE and the inf on Ukr or go 1 inf, 1 arm EE, 6 inf Ukr.
I think on G1 you want to buy 4 inf, 4 arm or possibly 6 arm to hit Kar early and hard.
You’ll probably have to pull out of WE and transporting Afr troops into Cauc or Europe may help for maximum pressure on Russia.
Any way you look at it, it should be a quick game, and typically not my favorite since it seems to come down to who got the good dice.