• 2007 AAR League

    And a 23-24 bid is still challenging to the axis, make no mistake.


  • but its still swings the game in favor of te axis even more.

  • 2007 AAR League

    @zosima:

    but its still swings the game in favor of te axis even more.

    What do you mean “even more”?  I thought we were saying a 12-19 bid favoured the Allies significantly?


  • yeah, you got me on a technicality.  Its been that boring of a work day.  …
    what I meant to say is that


  • whoops…


  • what i meant to say is that it DOESNT swing the advantage in the axis favor.

  • 2007 AAR League

    But if you still find that the Allies are winning too much, what’s to stop your group from bidding in the 30s?  40s?  50s?  etc.  Whatever is required to even up the sides?  That’s the beauty of a bid - it should negate any perceived advantage the allies start with, and you should be left with only player skill being the deciding factor.

    No?


  • agreed but its hard to find the perfect bid I think.  If you bid TOO high it can get out of control and germany could just put 8 tanks in easter europe and pretty much march unimpeded into russia.

  • 2007 AAR League

    True.  But the bid should change as supply and demand dictate.  Play a few games where Gemany just walks to Moscow and the bid should be corrected downward (either you or your opponent will not want to give up such a large bid again because of the known outcome) and it should eventually settle in a region where neither the Axis or the Allies have a cakewalk to victory.  I guess that was my point.


  • We are fairly new to the whole “bid” thing, so maybe we jsuthavent figured it out yet.

  • 2007 AAR League

    There is also a reverse bid that you could try.  That is, each player bids to be the ALLIES, and the bid amount is extra IPC given to the AXIS.  Here are two examples illustrating the difference in each type of bid:

    Regular:
    Player 1: I bid 26
    Player 2: I bid 24
    Player 1: I bid 23
    Player 2: pass.  You can take the Axis with a 23 bid.

    Reverse:
    Player 1: I bid 18
    Player 2: I bid 21
    Player 1: I bid 22
    Player 2: pass.  You can take the allies and give me 22 IPC to start.

    If you find that with the regular bid everyone is always undercutting the “reasonable” bid just to play the axis (for the challenge), then a reverse bid might work better where you are bidding for the Allies.  Just a thought.


  • trying your strategy, had a bid of 21 to me.


  • @ncscswitch:

    Germany and Russia are the two hardest.

    USA is the easiest

    Agreed. I would never attempt to play Russia or Germany without an oddscalc. Karelia needs to be managed with the greatest of care (as Russia, I keep at around 55% success rate against German attack). And slowing down the Japs with Russia is almost an artform if you’ve seen it done by some of the best players.

    Germany is even worse. If you have WE, Berlin, and EE locked down, it’s probably by a razor thin margin and you need to balance everything like a juggler. Most of the time, I don’t have enough troops to hold all 3, so I trade WE every round with UK or US. Eventually, the Allies will build up Spain, or attack WE en masse, forcing you to clear them out. Either way, you’re going to cede EE or WE, and then the end is in sight. The goal is to prolong it as long as possible to get as many tech rolls with Japan as you can.


  • one questions….what?

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