A friend and I played a game yesterday to try out a new strategy. Germany built a carrier in the med on the first turn and transports + destroyer in the baltic. The initial 12 IPC was used on a transport at denmark and an art in finland.
Later, I think turn three. Germany built another carrier in the baltic sea. That carrier w 2 fighters plus a destroyer and three transports was enough to keep the allied airforce from attacking. This enabled the Germans to transport 6 land units to attack Leningrad every turn (3 inf 3 art). Together w planes germany could take Leningrad and although losing it to the russians the turn after, forcing the russians to build new troops far from the east front. This went on the entire game with nether side beeing able to use Leningrad for new builds.
Germany also put subs around denmark to stop the allied fleet from entering the baltic. They also took all land zones around the baltic sea to prevent uk/us fighters attacking the fleet from UK.
Before you start wondering how this was possible I can tell you that we used a few house-rules to try to balance the game. We lowerd the IPC value of USA to 30, opend up the passage through Turkey to make it possible to enter the black sea and invade russia that way and gave the starting 12 IPC to Germany only.
In the med the entire fleet plus new transports first invaded the oil countries and then proceeded to invade russia from the south. The game ended after (I think) 5 or 6 turns with Germany taking Russia. This was made without a stack on the eastern front and with the German front line reaching all the way from arcangel to caucasus.
It was a close call though.
The allies did land both in Africa and France but too late to capture germany.
The last event of the game was a desperate attack by both UK and USA against Germany but they could not bring enough troops to win.
I dont know if it will be possible again but it sure was an unusual sight to see two German carrier-groups on the board!
We did this to try out if the nice-looking German carriers could be used in a game of AAE and also to try to balance the game with house-rules. As it is straight from the box, when we play, the allies win 98% of the time.
It worked out well and was a both refreshing and closly fought battle.
The three house-rules may have been too much if Germany had not built the two carriers, but as i said we were just trying out new things.
Sorry for the long post,
I am bored at work