• are you playing with N/A?

  • 2007 AAR League

    The reason you may not be able to win is because you just posted your strategy for tomorrow!!

  • 2007 AAR League

    From what I can tell, you are playing with 8 VC and out of box rules, correct?

  • 2007 AAR League

    If you want, follow my league games for Allied.

    I’ve only played allied there, as my bid doesn’t ever win.

    My strategy stays pretty much the same.  No game is ever the same, but I believe in Russian Inf w/ about equal Tanks.  There is nothing worse than losing board position because you only have inf.

    What makes armor great is that you can use them to halt Japan from advancing, then turn around and threaten Germany if they venture too far.

    Germany is always worse as a giant, so I put my efforts to thwart their advances.

    Against a very good Japan player, KJF is very tough.

    I’ll admit, I’m tougher with Japan than Germany.  However, my overall axis play is OK, but I will only play them with a certain bid.

    If you are losing to the axis with no bid, but 8 VC, then I understand.


  • It sounds like an 8VC game if they lose when India falls.

    As the allies, I usualy set up one big UK funnel into eastern europe, and with the US, I harass all of the mediterranean, and Russia builds infantry and a few artillery to prepare for a big breakout.  With the allies coming at all sides, Germany is bound to collapse at one point or another, usually when the US takes Southern Europe and when Russia reaches eastern europe to help the UK on the offensive.

    That funnel into EEU really messs up germany, especially since it seems most german players use that route to move troops east.

    Ive seen some strategies where the US just uses the existing eastern transports to move troops into africa or up to britain while they build a pacific fleet and hit japan where it hurts, but I dont like to spread out the US resources.  Japan really is a bitch when they get rolling though, 4 transports of troops each turn can be disheartening.

    I once played a noob that got lucky with bad allied buys. He bought 2 bombers for the UK and US on their first turns, and the German economy collapsed.  The only reason I didnt disentigrate in the first few turns was because of my extra IPCS i got from having no resistance in africa.


  • About the bombers, if the U.S. and U.K. both bomb, they can kill 32 IPC’s of German income a turn. If the player is smart enough to secure Africa first, then Germany won’t be able to survive.


  • 8 VC would be the problem… up it to 9, then have at it as the Allies against those Axis moves :-D


  • Where are you guys getting 8 VC from?

    I can’t read!  :-D


  • Mr. Moore,

    Don’t take this the wrong way but the Allies have a clear advantage, (thus the bidding system which is used to lessen the allies advantages) therefore your play must be extremely weak or inexperienced.

    If you want to improve your play, I humbly recommend that you visit the game threads in either the league or the tourney and study the victories posted by allied players. This will assist you in your endeavor far more than following the thoughts posted in this thread.

    Good luck and I hope to see you in the league someday.

  • 2007 AAR League

    @newpaintbrush:

    Where are you guys getting 8 VC from?

    I can’t read!   :-D

    Thinking OOB ruleset and seemingly quick victories.

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