But all those tanks can’t reach Moscow instantly, esp if Japan’s IC’s are at Fic and or Kwa.Â Anyway, that’s another story.
What do you do on Russia 1?
Here’s a conservative play:
Buy 5 inf, 1 rt, 1 arm
Attack Wrus with almost everything that can reach and move in the AA gun from mos for added defense.
Land ftrs in Cauc, non com 2 inf to Cauc from Kaz, move maybe 1-2 tanks (not involved in Wrus attack) to Cauc.Â Retreat remaining inf out East 1 space West.Â Place 3 inf, 1 rt in Cauc, rest inf to Mos.
Slightly more aggressive:
Attack Wrus and Ukr (with 3 inf, 1 rt, 2-3 arm , 2 ftrs)
In the Ukr attack if you bring in 2 arm you try to take, if you bring in 3 you do 2 rds of attack and retreat back to Cauc with arm and ftrs.
The goal:Â to kill the Ger inf, rt and arm for only the cost of your inf, rt, while saving all your arm.
If Ger buys 8 arm, UK and US can immediately go to Alg on T1.Â UK can counter Egy or Fortify about 4 inf in Per with an AA gun.
If UK does go to Alg, buy maybe 1-2 ftrs rest troops for UK.
US can buy AC and trn with troops for the Atlantic.
Land Allied ftrs in Wrus to help Russia when they get in range.
Germany should not have the inf to support their tanks, meaning when they get in range, strafe them with the Russian offensive power.Â Trade you inf for his arm, then retreat to repeat the process again next turn.Â Never lose your arm though.
If he keeps his armor back a territory to protect it, then trade the leading ter with minimal troops, maybe 2-3 inf and 2 ftrs to attack.
I would suggest buying at least 1-2 armor a turn with Russia.Â Don’t forget they defend at 3.Â And you don’t have to attack, but you can maintain at least the threat of attack due to the range and attacking power of tanks.
If you get Russia to about 7,8,9 tanks by rd 3 or 4, the Axis aren’t as likely to advance so quickly.
Also consider a 3 inf, 3 arm R1 buy, it is a bit more aggressive, but you instantly give yourself 7 armor and 2 ftrs to play with.