• Out of lack of better location, I put this post here. Anyways,I think I have devised a great way to incorporate the cruiser into the game. A cruiser was, in essense, a battleship without armor. It had the same fire power (or nearly), but required less materials and production to build than a battleship. Since it was thinly armored, it was much more susceptible to torpedoes or dive bombers. Taking all these factors into account, a cruiser should be made a 12 IPC, one shot kill unit. It can bombard, attack on four and defends on a three, but is easily taken down.

    Obviously, though, no one is going to buy a destroyer with a much better unit at the same price. Thus, the price of destroyers should be reduced to 10 IPC’s (or 8) to encourage more purchases, and reflect on reality more (I believe the Navy had over 900 destroyers by the end of the war.) Perhaps the values could be changed, but at least the price should be altered.


  • Many have added Cruisers (CA) in there games, and I have high hopes that the Next A&A game (if Naval units included) will have this piece standard.

    Most set the piece though on cost 15 attack at 3 and defend at 3 and take two hits. The DD then going down to cost 10 at 2/2. We have this also in AARHE.

    In your idea, the problem of not purchasing any DD is one, but at these values  no one is ever going to purchase BB again… IMO. You should also drop that one in price… Maybe you have, i don’t know…

  • '18 '17 '16 '11 Moderator

    There could be reason for both.

    The cruiser would be a light support ship for amphibious assaults while the destroyer would be a submarine search and destroy craft.

    Of course it would help if you made submarines a lot harder to locate, like in AARe.


  • Yes you would introduction submarines search rolls.
    Both AARe and AARHE has this.
    Although AARe doesn’t deal with new units and costs.

    Or, you could make submarines even cheaper.

  • Moderator

    Yes U-boats for 5 bucks, Muh Ha hah :evil:


  • There is this variant on TripleA (java Axis and Allies) with cheap naval units.
    For a naval game you can try it out. Its called Battleship Row.

    Submarine 5
    Carrier 8
    Battleship 10
    Fighter 8
    Bomber 10

    meanwhile it has

    Infantry 4
    Armor 6


  • 8 for a carrier???

    Ouch…that’s realy cheap.

    But there’s also a cheap solution to sink a cheap carrier.

    One special unit.
    …Homing pigeon!!!

    Al.


  • @Nukchebi0:

    Out of lack of better location, I put this post here. Anyways,I think I have devised a great way to incorporate the cruiser into the game. A cruiser was, in essense, a battleship without armor. It had the same fire power (or nearly), but required less materials and production to build than a battleship. Since it was thinly armored, it was much more susceptible to torpedoes or dive bombers. Taking all these factors into account, a cruiser should be made a 12 IPC, one shot kill unit. It can bombard, attack on four and defends on a three, but is easily taken down.

    Obviously, though, no one is going to buy a destroyer with a much better unit at the same price. Thus, the price of destroyers should be reduced to 10 IPC’s (or 8) to encourage more purchases, and reflect on reality more (I believe the Navy had over 900 destroyers by the end of the war.) Perhaps the values could be changed, but at least the price should be altered.

    Since it looks like heavy cruisers will be added in the new Axis & Allies Guadalcanal set, I will weigh in here on the subject.

    I am not sure where you get the idea that a cruiser is a battleship without armor.  All of the WW2 cruiser designs were effected to a greater or lesser degree by the between war naval disarmament treaties, restricting cruisers to no more than 10,000 tons standard displacement.  The Italians, the Japanese, and the Germans all cheated on this, but even they could not get too carried away, so even their ships went no more that 15,000 tons.  The smallest true battleship built between the wars had a displacement of 35,000 tons.  That is a huge difference.  Armament carried by a heavy cruiser was limited to 8 inch guns, with a typical shell weight of around 250 pounds, with 8 to 10 guns being carried.  That give you a 2,000 to 2,500 pound broadside per cruiser.  The shell weight of the battleship guns used in the new battleships were as follows:  US-16 inch at 2,700 pounds for AP shell; British-14 inch at 1,590 pounds, 15 inch at 1,938 pounds, and 16 inch at 2,048 pounds; German-15 inch at 1,764 pounds; Italian-15 inch at 1,951 pounds; French-15 inch at 1,949 pounds; and the Japanese -18 inch at 3,320 pounds.  The lighest battleship gun projectile was over 6 times heavier than the 8 inch shell, while the heaviest were about 11 and 13 times the weight.  A battleship could very easily wreck a cruiser with one broadside, as the Italians discovered at Cape Matapan in 1941, while a battleship could take quite a pounding from a cruiser with moderate damage, see the South Dakota at Guadalcanal in November, 1942.  When it came to AA fire, the cruiser was closer to the battleship.

    As for torpedo damage, a battleship had sufficient beam for a side torpedo protection system, which enabled it to absorb several torpedo hits before being crippled, depending on where the torpedoes hit of course.  A hit near the rudders, as happened to the  Bismarck, may not sink the ship, but still leave it helpless to further attack.  A cruiser lacked sufficient beam for a side protection system, and depended on good compartmentation to survive.  Normally, after one torpedo hit, a cruiser was no longer fighting the enemy, but fighting to stay afloat.  Two hits had a good chance of sinking a cruiser, and three almost certainly would.

    Putting all of this together, what should be the characteristics of a heavy cruiser in Axis & Allies?  If you set a battleship at 4 attack on ships and aircraft, 4 defense on ships and aircraft, and two hits to sink, you can work backwards to the cruiser.  A cruiser should get 3 attack and 3 defense with 1 hit to sink, but only 2 attack on a battleship.  The destroyer should drop to 2 attack and defense on ships and aircraft, with a 3 attack and defense on subs.  Battleships and cruisers have an attack and defense of 1 against subs.  The IPC cost could be based on how long it took to build the different types of ships.  Destroyers typically took a year, cruisers and carriers two years, battleships three years, and subs maybe 9 months, but that implies a lot of prefabrication and a sub has much tighter tolerances than the normal ship, so figure the cost the same as the destroyer.  This would give the destroyer and sub each costing 8 IPC, the cruiser and carrier 16 IPC, and the battleship 24 IPC.  The destroyer gets a 2 attack on a battleship from the torpedoes that it carries.

    I will be interested to see how this compares to the ships that will be coming out in the Guadalcanal game.

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