There is also an Axis & Allies (Land) Miniatures FB group: https://www.facebook.com/groups/2247118512/ (367 members) and an Axis & Allies Minis group: https://www.facebook.com/groups/30758476419/ (115 members). Great game, but you may have to hunt around for fellow players! :-)
Play by post or email
-
So who is working on a good program to make this play by post happen. If I have enough time, I am willing to attempt to create a program much like abattlemap, but for AAM.
-
Well, I was thinking that MapView would do the job with not too much effort. The initial screenshot was one of a smaple module actually running in MapView. But I didn’t want to do too much work on it unless there was actually some interest in it.
Mot
-
Well if it will help for people to be able to play AAM via post, then im definately interested. :lol:
-
Does anyone still have the map downloads? They were available from AH before, but I went to work on the module just now and they have been pulled. Anyone still have the maps?
Mot
-
Is anyone willing to gather all of the unit images from the AH website into a zip and give them friendly names?
So for the first unit on the Base Set Gallery which is listed under “France” with a caption of “MAS 7.5mm Rifle” has a default filename of “tn_mas_jpg”. What would be helpful to me is if that image were instead named in catagory-unitname format ie “France-MAS 7.5mm Rifle.jpg”. That way I can easily associate a caption to a unit image when I make a module.
With all the sets, I know this is no small task, but any help is appreciated!
Mot
-
Here’s the link to the maps:
-
Here’s the link to the maps:
Thanks a million! I’ll download them all ASAP.
Mot
-
Is anyone willing to gather all of the unit images from the AH website into a zip and give them friendly names?Â
So for the first unit on the Base Set Gallery which is listed under “France” with a caption of “MAS 7.5mm Rifle” has a default filename of “tn_mas_jpg”. What would be helpful to me is if that image were instead named in catagory-unitname format ie “France-MAS 7.5mm Rifle.jpg”. That way I can easily associate a caption to a unit image when I make a module.Â
With all the sets, I know this is no small task, but any help is appreciated!
Mot
Well, I’ll take the deafening silence as a “no thanks”. I guess I’ll just start with the starter set instead of adding them all in to begin with.
I’ll keep everyone apprised of my progress!
Mot
-
OK, a map question. Which way are the maps typically oriented? The rulebook displays the maps configured such that they run North-South (they are tall and narrow). In the games they are plying via MS-Paint over at the AH forum they seem to be West-East instead. Since computer monitors are generally oriented horizontally, I’m inclined to layout the mpa that way. Any comments or suggestions?
Mot
-
http://www.motcreations.com/forumfiles/aamini_sizes_032207.jpg
How does this sizing look?
This is one of the base-set maps, so a full game would require a map twice as wide and twice as tall. Plus maybe an off-map staging area along the bottom.
Look at the units too. The majority are the same size, but the units in the north-east hex are smaller.
Obviously the tradeoffs more screen needed but with better unit detail VS less of the screen needed but the units start getting scrunched.
Feedback please.
Mot
-
It doesn’t matter. The game is played by placing units on either long end but depending on the table, we’ll play N-S or E-W. It’s the same. I’d do E-W because ti fits on the screen better.
OK, a map question. Which way are the maps typically oriented? The rulebook displays the maps configured such that they run North-South (they are tall and narrow). In the games they are plying via MS-Paint over at the AH forum they seem to be West-East instead. Since computer monitors are generally oriented horizontally, I’m inclined to layout the mpa that way. Any comments or suggestions?
Mot
-
The size in the bottom left is good.
http://www.motcreations.com/forumfiles/aamini_sizes_032207.jpg
How does this sizing look?
This is one of the base-set maps, so a full game would require a map twice as wide and twice as tall. Plus maybe an off-map staging area along the bottom.
Look at the units too. The majority are the same size, but the units in the north-east hex are smaller.
Obviously the tradeoffs more screen needed but with better unit detail VS less of the screen needed but the units start getting scrunched.
Feedback please.
Mot
-
Thanks for the feedback. As an aside, the images still look different between PaintShop Pro and IE (for me).
I can do an Alt-PrintScreen and paste that image back into PSP and the IE image is like 20% larger when set side-by-side with the original. When I zoom the jpg out to about 85% (using the zoom tool in IE) then it looks like it does when I view it in PSP.
This is obviously an issue with my system or an IE setting or something, but it’s really annoying. Anyone else have these problems? Anyone have a few hints for me?
Thanks,
Mot -
For units with names like these:
Mosin-Nagant 1891/30
T-34/76I assume abbreviating them like this is OK:
Mosin-Nagant
T-34Thanks for the help,
Mot -
Is that picture what you have so far? If so good job man. Hope you have it working soon so we can all get our AAM on….via email. :-D
-
Great work Dude :mrgreen:
I hope this project of yours will be done.BRAVO man
-
Yes, those all are shots of the prototypes.
OK, here is the download link for the AA Miniatures module if anyone wan’t to see my progress:
http://www.motcreations.com/downloads/AAMiniatures.udm
Right now I’ve dropped in place-holder images as opposed to the final “pretty” images like you saw in the screen-shots. (You can hover over a unit and read the tooltip that pops up to find out what a unit will eventually be). This is just the first step of about twenty, I’ve got lots to do still.
To take a look at this module, you will need to:
1. Go to http://www.motcreations.com and download and install MapView.
2. Go to http://p078.ezboard.com/bmotcreationsgamingcommunity and download the current Alpha executable.
3. Install the module (via thge Tools menu in MapView)
4. Restart MapView and then just start up a New Game and start drag-dropping!
Feedback please!
Mot
-
Where is the alpha? :?
-
Here you go (at the bottom):
http://p078.ezboard.com/fmotcreationsgamingcommunityfrm7.showMessage?topicID=67.topic
It says it in the linked thread but it is worth repeating, place the alpha executable in the same directory that you installed MapView in.
Mot
-
I just updated the module again, so if you already downloaded it you might want to do so again.
Mot